-
Notifications
You must be signed in to change notification settings - Fork 14
Expand file tree
/
Copy pathConditionalSpawnerSystem.cs
More file actions
191 lines (158 loc) · 6.96 KB
/
ConditionalSpawnerSystem.cs
File metadata and controls
191 lines (158 loc) · 6.96 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
using Content.Goobstation.Common.Spawner;
using Content.Server.GameTicking;
using Content.Server.Spawners.Components;
using Content.Shared.EntityTable;
using Content.Shared.GameTicking.Components;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
// TODO: This whole system is a mess. A lot of this should be marked obsolete.
// TODO: It should probably use interfaces with entity tables *if* more than one component is needed.
// TODO: Remove the TransformSystem Dependency when engine SpawnAtPosition EntityCoordinates override is fixed.
namespace Content.Server.Spawners.EntitySystems
{
[UsedImplicitly]
public sealed partial class ConditionalSpawnerSystem : EntitySystem
{
[Dependency] private IRobustRandom _robustRandom = default!;
[Dependency] private GameTicker _ticker = default!;
[Dependency] private EntityTableSystem _entityTable = default!;
[Dependency] private TransformSystem _xform = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<GameRuleStartedEvent>(OnRuleStarted);
SubscribeLocalEvent<ConditionalSpawnerComponent, MapInitEvent>(OnCondSpawnMapInit);
SubscribeLocalEvent<RandomSpawnerComponent, MapInitEvent>(OnRandSpawnMapInit);
SubscribeLocalEvent<EntityTableSpawnerComponent, MapInitEvent>(OnEntityTableSpawnMapInit);
}
private void OnCondSpawnMapInit(EntityUid uid, ConditionalSpawnerComponent component, MapInitEvent args)
{
TrySpawn(uid, component);
}
private void OnRandSpawnMapInit(EntityUid uid, RandomSpawnerComponent component, MapInitEvent args)
{
Spawn(uid, component);
if (component.DeleteSpawnerAfterSpawn)
QueueDel(uid);
}
private void OnEntityTableSpawnMapInit(Entity<EntityTableSpawnerComponent> ent, ref MapInitEvent args)
{
Spawn(ent);
if (ent.Comp.DeleteSpawnerAfterSpawn && !TerminatingOrDeleted(ent) && Exists(ent))
QueueDel(ent);
}
private void OnRuleStarted(ref GameRuleStartedEvent args)
{
var query = EntityQueryEnumerator<ConditionalSpawnerComponent>();
while (query.MoveNext(out var uid, out var spawner))
{
RuleStarted(uid, spawner, args);
}
}
public void RuleStarted(EntityUid uid, ConditionalSpawnerComponent component, GameRuleStartedEvent obj)
{
if (component.GameRules.Contains(obj.RuleId))
Spawn(uid, component);
}
private void TrySpawn(EntityUid uid, ConditionalSpawnerComponent component)
{
if (component.GameRules.Count == 0)
{
Spawn(uid, component);
return;
}
foreach (var rule in component.GameRules)
{
if (!_ticker.IsGameRuleActive(rule))
continue;
Spawn(uid, component);
return;
}
}
private void Spawn(EntityUid uid, ConditionalSpawnerComponent component)
{
if (component.Chance != 1.0f && !_robustRandom.Prob(component.Chance))
return;
if (component.Prototypes.Count == 0)
{
Log.Warning($"Prototype list in ConditionalSpawnComponent is empty! Entity: {ToPrettyString(uid)}");
return;
}
if (Deleted(uid))
return;
var xform = Transform(uid);
var coords = _xform.GetMapCoordinates(uid, xform);
var rotation = _xform.GetWorldRotation(xform);
var spawned = Spawn(_robustRandom.Pick(component.Prototypes), coords, rotation: rotation); // Goobstation edit - saved in variable
// Goobstation edit start
var spawnedEv = new SpawnerActivationEvent(spawned);
RaiseLocalEvent(uid, ref spawnedEv);
// Goobstation edit end
}
private void Spawn(EntityUid uid, RandomSpawnerComponent component)
{
if (Deleted(uid))
return;
if (GetPrototype((uid, component)) is not { } proto)
return;
var offset = component.Offset;
var vOffset = _robustRandom.NextVector2Box(-offset, offset);
var xform = Transform(uid);
var coords = _xform.GetMapCoordinates(uid, xform).Offset(vOffset);
var rotation = _xform.GetWorldRotation(xform);
var spawned = Spawn(proto, coords, rotation: rotation); // Goobstation edit - saved in variable
// Goobstation edit start
var spawnedEv = new SpawnerActivationEvent(spawned);
RaiseLocalEvent(uid, ref spawnedEv);
// Goobstation edit end
}
private EntProtoId? GetPrototype(Entity<RandomSpawnerComponent> spawner)
{
if (GetPrototypes(spawner) is not { } list)
return null;
return _robustRandom.Pick(list);
}
private List<EntProtoId>? GetPrototypes(Entity<RandomSpawnerComponent> spawner)
{
// ReSharper disable once CompareOfFloatsByEqualityOperator
if (spawner.Comp.RarePrototypes.Count > 0 &&
(spawner.Comp.RareChance == 1.0f || _robustRandom.Prob(spawner.Comp.RareChance)))
{
return spawner.Comp.RarePrototypes;
}
if (spawner.Comp.Prototypes.Count == 0)
{
Log.Warning($"Prototype list in RandomSpawnerComponent is empty! Entity: {ToPrettyString(spawner)}");
return null;
}
// ReSharper disable once CompareOfFloatsByEqualityOperator
if (spawner.Comp.Chance == 1.0f || !_robustRandom.Prob(spawner.Comp.Chance))
{
return spawner.Comp.Prototypes;
}
return null;
}
private void Spawn(Entity<EntityTableSpawnerComponent> ent)
{
if (TerminatingOrDeleted(ent) || !Exists(ent))
return;
var xform = Transform(ent);
var coords = _xform.GetMapCoordinates(ent, xform);
var rotation = _xform.GetWorldRotation(xform);
var offset = ent.Comp.Offset;
var spawns = _entityTable.GetSpawns(ent.Comp.Table);
foreach (var proto in spawns)
{
var vOffset = _robustRandom.NextVector2(-offset, offset);
var trueCoords = coords.Offset(vOffset);
var spawned = Spawn(proto, trueCoords, rotation: rotation); // Goobstation edit - saved in variable
// Goobstation edit start
var spawnedEv = new SpawnerActivationEvent(spawned);
RaiseLocalEvent(ent.Owner, ref spawnedEv);
// Goobstation edit end
}
}
}
}