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ADE_FUNC(findWorldPoint, l_Object, "vector", "Calculates the world coordinates of a point in the object's frame of reference", "vector", "Point, or empty vector if handle is not valid")
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{
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object_h *objh;
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vec3d pnt, outpnt;
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if (!ade_get_args(L, "oo", l_Object.GetPtr(&objh), l_Vector.Get(&pnt)))
ADE_FUNC(findObjectPoint, l_Object, "vector", "Calculates the coordinates in an object's frame of reference, of a point in world coordinates", "vector", "Point, or empty vector if handle is not valid")
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{
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object_h *objh;
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vec3d pnt, outpnt;
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if (!ade_get_args(L, "oo", l_Object.GetPtr(&objh), l_Vector.Get(&pnt)))
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