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remove redundant waypoint position by delegating to the game object
The waypoint class stored its position in m_position separately from the game object's pos field, requiring callers to manually keep both in sync. Now get_pos() and set_pos() delegate to the object position when the game object exists, falling back to the parsed position only if the object does not exist.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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