You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{ Object::Object_Flags::Invulnerable, "Stops ship from taking any damage."},
166
-
{ Object::Object_Flags::Protected, "Ship and Turret AI will ignore and not attack ship."},
167
-
{ Object::Object_Flags::Beam_protected, "Turrets with beam weapons will ignore and not attack ship."},
168
-
{ Object::Object_Flags::No_shields, "Ship will have no shields (ETS will be rebalanced if shields were off and are enabled)."},
169
-
{ Object::Object_Flags::Targetable_as_bomb, "Allows ship to be targeted with the bomb targeting key."},
170
-
{ Object::Object_Flags::Flak_protected, "Turrets with flak weapons will ignore and not attack ship."},
171
-
{ Object::Object_Flags::Laser_protected, "Turrets with laser weapons will ignore and not attack ship."},
172
-
{ Object::Object_Flags::Missile_protected, "Turrets with missile weapons will ignore and not attack ship."},
173
-
{ Object::Object_Flags::Immobile, "Will not let a ship change position or orientation. Upon destruction the ship will still do the death roll and explosion."},
174
-
{ Object::Object_Flags::Dont_change_position, "Will not let a ship change position. Upon destruction the ship will still do the death roll and explosion."},
175
-
{ Object::Object_Flags::Dont_change_orientation, "Will not let a ship change orientation. Upon destruction the ship will still do the death roll and explosion."},
176
-
{ Object::Object_Flags::Collides, "Causes a ship to vanish (no deathroll, no debris, no explosion) when destroyed."},
177
-
{ Object::Object_Flags::Attackable_if_no_collide, "Allows the AI to attack this object, even if no-collide is set."},
165
+
{ Object::Object_Flags::Invulnerable, "Stops this object from taking any damage."},
166
+
{ Object::Object_Flags::Protected, "Ship and Turret AI will ignore and not attack this object."},
167
+
{ Object::Object_Flags::Beam_protected, "Turrets with beam weapons will ignore and not attack this object."},
168
+
{ Object::Object_Flags::No_shields, "This object will have no shields. (If this object can otherwise have shields, its shield energy will be fully reallocated to other ETS systems.)"},
169
+
{ Object::Object_Flags::Targetable_as_bomb, "Allows this object to be targeted with the bomb targeting key."},
170
+
{ Object::Object_Flags::Flak_protected, "Turrets with flak weapons will ignore and not attack this object."},
171
+
{ Object::Object_Flags::Laser_protected, "Turrets with laser weapons will ignore and not attack this object."},
172
+
{ Object::Object_Flags::Missile_protected, "Turrets with missile weapons will ignore and not attack this object."},
173
+
{ Object::Object_Flags::Immobile, "Will not let an object change position or orientation. Upon destruction it will still do the death roll and explosion."},
174
+
{ Object::Object_Flags::Dont_change_position, "Will not let an object change position. Upon destruction it will still do the death roll and explosion."},
175
+
{ Object::Object_Flags::Dont_change_orientation, "Will not let an object change orientation. Upon destruction it will still do the death roll and explosion."},
176
+
{ Object::Object_Flags::Collides, "This object will collide with other objects."},
177
+
{ Object::Object_Flags::Attackable_if_no_collide, "Allows the AI to attack this object, even if no-collide is set. (Normally an object that does not collide is also not attacked.)"},
0 commit comments