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"\t2:\tShip housing the subsystem(s) (ships must be in-mission).\r\n"
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"\t3+:\tSubsystems to make unkillable." },
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// MjnMixael
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{ OP_SET_GUARD_RANGE, "set-guard-range\r\n"
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"\tSets the max range in meters at which any ships guarding this ship will engage with threats.\r\n"
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"This range will override the default dynamic range behavior for ships obeying a guard order.\r\n"
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"If the value is <= 0, regular dynamic guard range behavior will resume. Positive values are used as is with no size validation based on ship class.\r\n\r\n"
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"Takes 2 or more arguments...\r\n"
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"\t1:\tGuard range cap in meters (<= 0 disables cap).\r\n"
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"\t2+:\tShip(s) to apply the cap to (ships must be in-mission)." },
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// Goober5000
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{ OP_SHIP_STEALTHY, "ship-stealthy\r\n"
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"\tCauses the ships listed in this sexpression to become stealth ships (i.e. invisible to radar).\r\n\r\n"
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