We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
1 parent 3af8fa8 commit a715542Copy full SHA for a715542
1 file changed
code/weapon/beam.cpp
@@ -4103,7 +4103,7 @@ void beam_handle_collisions(beam *b)
4103
4104
// draw flash, explosion
4105
if (draw_effects &&
4106
- ((wi->piercing_impact_effect.isValid()) || (wi->flash_impact_weapon_expl_effect.isValid()))) {
+ ((wi->piercing_impact_effect.isValid()) || (wi->flash_impact_weapon_expl_effect.isValid()) || (wi->impact_weapon_expl_effect.isValid()))) {
4107
float rnd = frand();
4108
int do_expl = 0;
4109
if ((rnd < 0.2f || apply_beam_physics) && wi->impact_weapon_expl_effect.isValid()) {
0 commit comments