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Make beam impacts trigger even without beam flash / pierce effects (scp-fs2open#7480)
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code/weapon/beam.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -4103,7 +4103,7 @@ void beam_handle_collisions(beam *b)
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// draw flash, explosion
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if (draw_effects &&
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((wi->piercing_impact_effect.isValid()) || (wi->flash_impact_weapon_expl_effect.isValid()))) {
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((wi->piercing_impact_effect.isValid()) || (wi->flash_impact_weapon_expl_effect.isValid()) || (wi->impact_weapon_expl_effect.isValid()))) {
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float rnd = frand();
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int do_expl = 0;
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if ((rnd < 0.2f || apply_beam_physics) && wi->impact_weapon_expl_effect.isValid()) {

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