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* In persistent mode (should only ever be used by scripting, really), this function returns pointers to the persistent particles
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* In non-persistent mode, this function returns the multiplier for the next spawn time. This is because the source cannot know about the curve evaluation that is required to get this factor
@@ -213,7 +235,8 @@ auto ParticleEffect::processSourceInternal(float interp, const ParticleSource& s
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