@@ -14,20 +14,32 @@ <h1>Waypoint Editor</h1>
1414Waypoint paths are simply ordered sequences of arbitrary positions in space and can
1515be used for any purpose a mission designer can express through SEXPs and AI goals.</ p >
1616
17+ < p > The dialog tracks the viewport selection. Select waypoint objects in the viewport
18+ to edit their path. When multiple paths are selected, display property changes
19+ (No Draw Lines, Custom Color, Layer) apply to all selected paths at once.</ p >
20+
21+ < h2 > Navigation</ h2 >
22+ < table >
23+ < tr > < th > Button</ th > < th > Description</ th > </ tr >
24+ < tr > < td > Prev / Next</ td > < td > Cycles the viewport selection to the previous or next
25+ waypoint path in the mission, allowing sequential editing without switching
26+ back to the viewport.</ td > </ tr >
27+ </ table >
28+
1729< h2 > Key fields</ h2 >
1830< table >
1931 < tr > < th > Field</ th > < th > Description</ th > </ tr >
20- < tr > < td > Waypoint path</ td > < td > Selects which path to edit. New paths are created by
21- placing waypoint objects in the viewport.</ td > </ tr >
2232 < tr > < td > Name</ td > < td > Identifies the path in SEXPs and AI goal assignments. Must be
23- unique.</ td > </ tr >
24- < tr > < td > Layer</ td > < td > The layer the waypoint path is assigned to.</ td > </ tr >
33+ unique. When multiple paths are selected the Name field is read-only. Rename
34+ single paths individually.</ td > </ tr >
35+ < tr > < td > Layer</ td > < td > The layer the waypoint path is assigned to. Applied to all
36+ selected paths.</ td > </ tr >
2537 < tr > < td > No Draw Lines</ td > < td > When checked, the connecting lines between waypoints
2638 are hidden in the viewport. The waypoint points themselves are still
27- visible.</ td > </ tr >
39+ visible. Applied to all selected paths. </ td > </ tr >
2840 < tr > < td > Custom Color</ td > < td > When checked, enables the RGB fields below to set a
2941 custom color for rendering this path's points and lines in the viewport.
30- Does not affect in-game appearance.</ td > </ tr >
42+ Does not affect in-game appearance. Applied to all selected paths. </ td > </ tr >
3143</ table >
3244
3345< div class ="note "> Individual waypoint positions are moved by selecting the waypoint
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