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C) Testing and Validating the Service*

Before you start test and learn


Before you start check you have:

  • a clear understanding of which concepts, journeys, or assumptions they want to test
  • one or more draft to-be journeys or service options to prototype
  • clarity on what success or learning would look like from testing
  • an agreed approach for involving users safely and ethically

If these conditions are not met, teams may need to return briefly to the To-be stage to refine options or reduce uncertainty before testing.

Skills required

Skill areaDetails
User researchPlans and runs user testing to gather evidence about what works, what doesn’t, and why.
Design (service, UX, or content)Creates and iterates prototypes based on user feedback and learning.
Content designEnsures language, structure, and guidance are clear, usable, and inclusive for users.
Accessibility and inclusionHelps ensure testing considers accessibility needs and diverse user contexts early on.
Product or deliveryKeeps testing focused on learning goals and makes evidence-based decisions about what to take forward.
Service owner or policy representativeProvides domain knowledge and ensures emerging solutions align with policy intent and constraints.
Technical leadSense-checks technical feasibility and highlights delivery risks during testing.

Criteria for success for to-be

CriteriaEvidence
Prototypes have been built to support learning

Content and end-to-end flow have been tested

Prototypes have been tested with real users, and core concepts are validated or refined based on evidence

Prototypes have been tested with diverse users, and content issues are discovered and resolved

Accessibility validation against WCAGPrototypes are tested for accessibility and refined to meet WCAG 2.1 AA
Clear MVP Scope and prioritisationFeatures for the MVP are prioritised based on user value, feasibility, and test results
Iterative cycles documentedIterations are clearly documented, showing progression toward expected UX quality

Run a test and learn workshop

Teams often work in short cycles that involve building or refining a prototype, testing it with users, reviewing what was learned, and deciding what to change next. Below is an example of a rapid test and learn workshop however in practice you may decide to spend more time prototyping and interviewing users.

Before the session (Preparation phase)

Recruitment and preparation should happen 1–2 weeks before the workshop days.

Session Activities Who to involve
Preparation

• Agree which part of the service will be tested (specific journey slice)
• Define learning goals and key assumptions
• Prepare low- or mid-fidelity prototype
• Recruit 3–5 representative users
• Confirm consent, logistics, and roles

GovStack facilitators
Service owner
Designer / content lead
Research support

Day 1 – Focus and prepare

SessionActivitiesWho to involve

Align on learning goals

60 minutes

• Revisit assumptions and risks
• Agree clear research questions
• Confirm what success looks like
Whole delivery team

Prepare prototype

All day

• Refine prototype (avoid testing the whole service)
• Ensure realistic content and flow
• Prepare any supporting materials
Designer
Content lead
Service owner

Prepare for research

60 minutes

• Draft discussion guide
• Assign roles (facilitator, observer, note-taker)
• Run internal dry run
Research lead
Observers

Day 2 – Test with users

SessionActivitiesWho to involve

User testing sessions

All day

• Run 3–5 moderated sessions (45–60 minutes each)
• Encourage think-aloud behaviour
• Capture structured notes
Researcher
Observer
Note-taker

Group synthesis

60 minutes

• Cluster findings into themes
• Identify repeated issues and breakdowns
• Compare findings to original assumptions
Whole delivery team

Decide next steps

60 minutes

• Agree what to change in the prototype
• Identify what needs further testing
• Decide whether confidence is high enough to move toward MVP
Product lead
Service owner
Designer