Commit a101033
Shaders: rust-gpu integration to compile shader nodes to WGSL (#3097)
* shaders: shader compilation setup
* nix: use rustc_codegen_spirv.so from nix
* shaders: codegen for per_pixel_adjust shader nodes
* shaders: disable nodes needing bool
* shaders: `#[repr(u32)]` some enums
* shaders: add lint ignores from rust-gpu
* shaders: fix node-macro tests
* gcore-shaders: toml cleanup
* shader-nodes feature: put rust-gpu to wgsl compile behind feature gate
* shaders: fix use TokenStream2
* shaders: allow providing shader externally
* Update iai runner in workflow
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Co-authored-by: Timon Schelling <me@timon.zip>
Co-authored-by: Dennis Kobert <dennis@kobert.dev>1 parent 083dfa5 commit a101033
21 files changed
Lines changed: 717 additions & 20 deletions
File tree
- .github/workflows
- frontend/wasm
- node-graph
- gcore-shaders
- src/color
- graster-nodes
- shaders
- src
- src
- gstd
- interpreted-executor/benches
- node-macro/src
- shader_nodes
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