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1. Loading the java class that is required to build the parallel hatch multi part
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2. Using the GT registry event to register the multi part, which is part of machine registry
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3. The ID for the new parallel hatch
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4. The tier used for the parallel hatch
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1. Loading the parallel hatch's java class is required
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2. Using the GT registry event to register a tiered custom machine
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3. The tiers to register the machine for
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Here, GT will generate items and blocks named `gtceu:uhv_parallel_hatch`, `gtceu:uev_parallel_hatch`, `gtceu:uiv_parallel_hatch`, and `gtceu:uxv_parallel_hatch`
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4. Use the loaded class for creating the machines in the world
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5. Specifying the multipart to use parallel hatch ability
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6. The texture to use for the multipart, this example just uses the t4 texture as a placeholder
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You can look at gtm's assets to see the animations and textures to edit
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You can look at gtm's assets to see the animations and textures to edit
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7. You can just refer to the code in GCYMMachines.PARALLEL_HATCH here
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