Fix Packet Data Memory Leak#2823
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What
Fixes a server-side issue where packet data will build up when in chunks outside of render distance but force-loaded (with FTB utils, etc).
Implementation Details
checks the player chunk map if it contains the chunk pos of the updating TE
checks the packet size to reduce hash lookups
clears discriminator data in packet data list as well as byte data and size
Outcome
packets no longer eat your ram