Commit 5d57567
Grok Compression
feat(freebyrd): use ScxEngine persistent thread pool for T1 decode
Replace scx_parallel_for (which spawns/joins threads per tile) with
ScxEngineSingleton — a persistent worker pool that stays alive for the
lifetime of the process. This eliminates thread spawn/join overhead
when decoding multiple tiles.
Changes:
- Add ScxEngineSingleton: global wrapper around Rust ScxEngine
- decodeBlocks() now submits T1 jobs via scx_engine_submit_batch()
and runs them with scx_engine_run()
- CMake: conditionally compile ScxEngineSingleton.cpp when
GRK_USE_SCX_SCHEDULING is ON
The engine creates domains (currently 'T1') with sequence-based
ordering, laying the groundwork for Phase 2 where DWT will also be
submitted to the engine for natural T1/DWT interleaving.1 parent 5c83e2e commit 5d57567
4 files changed
Lines changed: 114 additions & 6 deletions
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- src/lib/core
- scheduling/freebyrd
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