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/// <summary>An automatable entity, which can implement a more specific type like <see cref="IMachine"/> or <see cref="IContainer"/>. If it doesn't implement a more specific type, it's treated as a connector with no additional logic.</summary>
public interface IAutomatable
{
/*********
** Accessors
*********/
/// <summary>The location which contains the machine.</summary>
GameLocation Location { get; }
/// <summary>The tile area covered by the machine.</summary>