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using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using System.Runtime.CompilerServices;
using ContentPatcher.Framework;
using ContentPatcher.Framework.Api;
using ContentPatcher.Framework.Commands;
using ContentPatcher.Framework.Conditions;
using ContentPatcher.Framework.ConfigModels;
using ContentPatcher.Framework.Migrations;
using ContentPatcher.Framework.Patches;
using ContentPatcher.Framework.Tokens;
using ContentPatcher.Framework.Validators;
using Pathoschild.Stardew.Common.Utilities;
using StardewModdingAPI;
using StardewModdingAPI.Events;
using StardewModdingAPI.Utilities;
using StardewValley;
[assembly: InternalsVisibleTo("Pathoschild.Stardew.Tests.Mods")]
namespace ContentPatcher
{
/// <summary>The mod entry point.</summary>
internal class ModEntry : Mod
{
/*********
** Fields
*********/
/// <summary>Manages state for each screen.</summary>
private PerScreen<ScreenManager> ScreenManager = null!; // set in Entry
/// <summary>The raw data for loaded content packs.</summary>
private LoadedContentPack[]? ContentPacks;
/// <summary>The recognized format versions and their migrations.</summary>
private readonly Func<ContentConfig?, IMigration[]> GetFormatVersions = content => new IMigration[]
{
new Migration_1_0(),
new Migration_1_3(),
new Migration_1_4(),
new Migration_1_5(),
new Migration_1_6(),
new Migration_1_7(),
new Migration_1_8(),
new Migration_1_9(),
new Migration_1_10(),
new Migration_1_11(),
new Migration_1_13(),
new Migration_1_14(),
new Migration_1_15_Prevalidation(),
new Migration_1_15_Rewrites(content),
new Migration_1_16(),
new Migration_1_17(),
new Migration_1_18(),
new Migration_1_19(),
new Migration_1_20(),
new Migration_1_21(),
new Migration_1_22(),
new Migration_1_23(),
new Migration_1_24(),
new Migration_1_25(),
new Migration_1_26(),
new Migration_1_27(),
new Migration_1_28()
};
/// <summary>The special validation logic to apply to assets affected by patches.</summary>
private readonly Func<IAssetValidator[]> AssetValidators = () => new IAssetValidator[]
{
new StardewValley_1_3_36_Validator()
};
/// <summary>Handles the 'patch' console command.</summary>
private CommandHandler CommandHandler = null!; // set in Entry
/// <summary>The mod configuration.</summary>
private ModConfig Config = null!; // set in Entry
/// <summary>The configured key bindings.</summary>
private ModConfigKeys Keys => this.Config.Controls;
/// <summary>The debug overlay (if enabled).</summary>
private readonly PerScreen<DebugOverlay?> DebugOverlay = new();
/// <summary>The mod tokens queued for addition. This is null after the first update tick, when new tokens can no longer be added.</summary>
private readonly List<ModProvidedToken> QueuedModTokens = new();
/// <summary>The game tick when the conditions API became ready for use.</summary>
private int ConditionsApiReadyTick = int.MaxValue;
/// <summary>Whether the next tick is the first one for the main screen.</summary>
private bool IsFirstTick = true;
/*********
** Public methods
*********/
/// <summary>The mod entry point, called after the mod is first loaded.</summary>
/// <param name="helper">Provides simplified APIs for writing mods.</param>
public override void Entry(IModHelper helper)
{
this.Config = helper.ReadConfig<ModConfig>();
this.ScreenManager = new(this.CreateScreenManager);
helper.Events.GameLoop.UpdateTicked += this.OnUpdateTicked;
helper.Events.Content.LocaleChanged += this.OnLocaleChanged;
if (!this.Config.GroupEditsByMod)
this.Monitor.Log("Grouping edits by mod is disabled in config.json. This will reduce the usefulness of log info.");
// enable temporary PyTK legacy mode
IModInfo? pyTk = helper.ModRegistry.Get("Platonymous.Toolkit");
EditImagePatch.EnablePyTkLegacyMode = pyTk is not null && pyTk.Manifest.Version.IsOlderThan("1.23.1");
}
/// <summary>Get an API that other mods can access. This is always called after <see cref="Entry"/>.</summary>
public override object GetApi()
{
return new ContentPatcherAPI(
contentPatcherID: this.ModManifest.UniqueID,
monitor: this.Monitor,
reflection: this.Helper.Reflection,
addModToken: this.AddModToken,
isConditionsApiReady: () => Game1.ticks >= this.ConditionsApiReadyTick,
parseConditions: this.ParseConditionsForApi
);
}
/*********
** Private methods
*********/
/****
** Event handlers
****/
/// <inheritdoc cref="IInputEvents.ButtonsChanged"/>
/// <param name="sender">The event sender.</param>
/// <param name="e">The event data.</param>
private void OnButtonsChanged(object? sender, ButtonsChangedEventArgs e)
{
if (this.Config.EnableDebugFeatures)
{
// toggle overlay
if (this.Keys.ToggleDebug.JustPressed())
{
if (this.DebugOverlay.Value == null)
this.DebugOverlay.Value = new DebugOverlay(this.Helper.Events, this.Helper.Input, this.Helper.GameContent, this.Helper.Reflection);
else
{
this.DebugOverlay.Value.Dispose();
this.DebugOverlay.Value = null;
}
}
// cycle textures
else if (this.DebugOverlay.Value != null)
{
if (this.Keys.DebugPrevTexture.JustPressed())
this.DebugOverlay.Value.PrevTexture();
if (this.Keys.DebugNextTexture.JustPressed())
this.DebugOverlay.Value.NextTexture();
}
}
}
/// <inheritdoc cref="IContentEvents.AssetRequested"/>
/// <param name="sender">The event sender.</param>
/// <param name="e">The event data.</param>
private void OnAssetRequested(object? sender, AssetRequestedEventArgs e)
{
this.ScreenManager.Value.OnAssetRequested(e);
}
/// <inheritdoc cref="ISpecializedEvents.LoadStageChanged"/>
/// <param name="sender">The event sender.</param>
/// <param name="e">The event data.</param>
private void OnLoadStageChanged(object? sender, LoadStageChangedEventArgs e)
{
this.ScreenManager.Value.OnLoadStageChanged(e.OldStage, e.NewStage);
}
/// <inheritdoc cref="IGameLoopEvents.DayStarted"/>
/// <param name="sender">The event sender.</param>
/// <param name="e">The event data.</param>
private void OnDayStarted(object? sender, DayStartedEventArgs e)
{
this.ScreenManager.Value.OnDayStarted();
}
/// <inheritdoc cref="IGameLoopEvents.TimeChanged"/>
/// <param name="sender">The event sender.</param>
/// <param name="e">The event data.</param>
private void OnTimeChanged(object? sender, TimeChangedEventArgs e)
{
this.ScreenManager.Value.OnTimeChanged();
}
/// <inheritdoc cref="IPlayerEvents.Warped"/>
/// <param name="sender">The event sender.</param>
/// <param name="e">The event data.</param>
private void OnWarped(object? sender, WarpedEventArgs e)
{
this.ScreenManager.Value.OnWarped();
}
/// <inheritdoc cref="IGameLoopEvents.ReturnedToTitle"/>
/// <param name="sender">The event sender.</param>
/// <param name="e">The event data.</param>
private void OnReturnedToTitle(object? sender, ReturnedToTitleEventArgs e)
{
this.ScreenManager.Value.OnReturnedToTitle();
}
/// <inheritdoc cref="IGameLoopEvents.UpdateTicked"/>
/// <param name="sender">The event sender.</param>
/// <param name="e">The event data.</param>
private void OnUpdateTicked(object? sender, UpdateTickedEventArgs e)
{
// initialize after first tick on main screen so other mods can register their tokens in SMAPI's GameLoop.GameLaunched event
if (this.IsFirstTick)
{
this.IsFirstTick = false;
this.Initialize();
this.ConditionsApiReadyTick = Game1.ticks + 1; // mods can only use conditions API on the next tick, to avoid race conditions
}
// run update logic
LoadedContentPack[] contentPacks = this.ContentPacks!; // set in Initialize() above
this.InitializeScreenManagerIfNeeded(contentPacks);
this.ScreenManager.Value.OnUpdateTicked();
}
/// <inheritdoc cref="IContentEvents.LocaleChanged"/>
/// <param name="sender">The event sender.</param>
/// <param name="e">The event data.</param>
private void OnLocaleChanged(object? sender, LocaleChangedEventArgs e)
{
if (!this.IsFirstTick)
this.ScreenManager.Value.OnLocaleChanged();
}
/****
** Methods
****/
/// <summary>Initialize the mod and content packs.</summary>
private void Initialize()
{
var helper = this.Helper;
// fetch content packs
this.ContentPacks = this.GetContentPacks().ToArray();
// log custom tokens
{
var tokensByMod = (
from token in this.QueuedModTokens.OrderByHuman(p => p.Name)
group token by token.Mod into modGroup
select new { ModName = modGroup.Key.Name, ModPrefix = modGroup.First().NamePrefix, TokenNames = modGroup.Select(p => p.NameWithoutPrefix).ToArray() }
);
foreach (var group in tokensByMod)
this.Monitor.Log($"{group.ModName} added {(group.TokenNames.Length == 1 ? "a custom token" : $"{group.TokenNames.Length} custom tokens")} with prefix '{group.ModPrefix}': {string.Join(", ", group.TokenNames)}.");
}
// set up events
if (this.Config.EnableDebugFeatures)
helper.Events.Input.ButtonsChanged += this.OnButtonsChanged;
helper.Events.Content.AssetRequested += this.OnAssetRequested;
helper.Events.GameLoop.ReturnedToTitle += this.OnReturnedToTitle;
helper.Events.GameLoop.DayStarted += this.OnDayStarted;
helper.Events.GameLoop.TimeChanged += this.OnTimeChanged;
helper.Events.Player.Warped += this.OnWarped;
helper.Events.Specialized.LoadStageChanged += this.OnLoadStageChanged;
// load screen manager
this.InitializeScreenManagerIfNeeded(this.ContentPacks);
// set up commands
this.CommandHandler = new CommandHandler(
screenManager: this.ScreenManager,
monitor: this.Monitor,
contentHelper: this.Helper.GameContent,
contentPacks: this.ContentPacks,
getContext: modID => modID == null ? this.ScreenManager.Value.TokenManager : this.ScreenManager.Value.TokenManager.GetContextFor(modID),
updateContext: () => this.ScreenManager.Value.UpdateContext(ContextUpdateType.All)
);
this.CommandHandler.RegisterWith(helper.ConsoleCommands);
// register content packs with Generic Mod Config Menu
foreach (LoadedContentPack contentPack in this.ContentPacks)
{
if (contentPack.Config.Any())
{
GenericModConfigMenuIntegrationForContentPack configMenu = new GenericModConfigMenuIntegrationForContentPack(
contentPack: contentPack.ContentPack,
modRegistry: this.Helper.ModRegistry,
monitor: this.Monitor,
manifest: contentPack.Manifest,
parseCommaDelimitedField: this.ParseCommaDelimitedField,
config: contentPack.Config,
saveAndApply: () => this.OnContentPackConfigChanged(contentPack)
);
configMenu.Register();
}
}
}
/// <summary>Create a raw uninitialized screen manager instance.</summary>
private ScreenManager CreateScreenManager()
{
ModProvidedToken[] modTokens = this.QueuedModTokens.ToArray();
return new ScreenManager(
helper: this.Helper,
monitor: this.Monitor,
installedMods: this.GetInstalledMods(),
modTokens: modTokens,
assetValidators: this.AssetValidators(),
groupEditsByMod: this.Config.GroupEditsByMod
);
}
/// <summary>Initialize the screen manager if needed.</summary>
/// <param name="contentPacks">The raw data for loaded content packs.</param>
private void InitializeScreenManagerIfNeeded(LoadedContentPack[] contentPacks)
{
var manager = this.ScreenManager.Value;
if (!manager.IsInitialized)
manager.Initialize(contentPacks, this.GetInstalledMods());
}
/// <summary>Get the unique IDs for all installed mods and content packs.</summary>
private IInvariantSet GetInstalledMods()
{
return InvariantSets.From(
this.Helper.ModRegistry
.GetAll()
.Select(p => p.Manifest.UniqueID)
.OrderByHuman()
);
}
/// <summary>Raised after a content pack's configuration changed.</summary>
/// <param name="contentPack">The content pack instance.</param>
private void OnContentPackConfigChanged(LoadedContentPack contentPack)
{
// re-save config.json
contentPack.ConfigFileHandler.Save(contentPack.ContentPack, contentPack.Config, this.Helper);
// update tokens
foreach (var screenManager in this.ScreenManager.GetActiveValues())
screenManager.Value.OnContentPackConfigChanged(contentPack);
}
/// <summary>Add a mod-provided token.</summary>
/// <param name="token">The token to add.</param>
private void AddModToken(ModProvidedToken token)
{
if (!this.IsFirstTick)
{
this.Monitor.Log($"Rejected token added by {token.Mod.Name} because tokens can't be added after SMAPI's {nameof(this.Helper.Events.GameLoop)}.{nameof(this.Helper.Events.GameLoop.GameLaunched)} event.", LogLevel.Error);
return;
}
this.QueuedModTokens.Add(token);
}
/// <summary>Parse raw conditions for an API consumer.</summary>
/// <param name="manifest">The manifest of the mod parsing the conditions.</param>
/// <param name="rawConditions">The raw conditions to parse.</param>
/// <param name="formatVersion">The format version for which to parse conditions.</param>
/// <param name="assumeModIds">The unique IDs of mods whose custom tokens to allow in the <paramref name="rawConditions"/>.</param>
private IManagedConditions ParseConditionsForApi(IManifest manifest, InvariantDictionary<string?>? rawConditions, ISemanticVersion formatVersion, string[]? assumeModIds = null)
{
IInvariantSet assumeModIdsLookup = assumeModIds is not null
? InvariantSets.From(assumeModIds)
: InvariantSets.FromValue(manifest.UniqueID);
IMigration migrator = new AggregateMigration(formatVersion, this.GetFormatVersions(null));
return new ApiManagedConditions(
parse: () =>
{
ScreenManager screen = this.ScreenManager.Value;
IContext context = screen.TokenManager;
TokenParser tokenParser = new(context, manifest, migrator, assumeModIdsLookup);
bool isValid = screen.PatchLoader.TryParseConditions(rawConditions, tokenParser, new LogPathBuilder(), out Condition[] conditions, out _, out string? error);
var managed = new ApiManagedConditionsForSingleScreen(conditions, context, isValid: isValid, validationError: error);
managed.UpdateContext();
return managed;
}
);
}
/// <summary>Load the registered content packs.</summary>
/// <returns>Returns the loaded content pack IDs.</returns>
[SuppressMessage("ReSharper", "AccessToModifiedClosure", Justification = "The value is used immediately, so this isn't an issue.")]
private IEnumerable<LoadedContentPack> GetContentPacks()
{
this.Monitor.VerboseLog("Preloading content packs...");
int index = -1;
foreach (IContentPack contentPack in this.Helper.ContentPacks.GetOwned())
{
// load raw content pack
RawContentPack rawContentPack;
try
{
rawContentPack = new RawContentPack(contentPack, ++index, this.GetFormatVersions);
if (!rawContentPack.TryReloadContent(out string? error))
{
this.Monitor.Log($"Could not load content pack '{contentPack.Manifest.Name}': {error}.", LogLevel.Error);
continue;
}
}
catch (Exception ex)
{
this.Monitor.Log($"Error preloading content pack '{contentPack.Manifest.Name}'. Technical details:\n{ex}", LogLevel.Error);
continue;
}
// load config
ConfigFileHandler configFileHandler;
InvariantDictionary<ConfigField> config;
try
{
configFileHandler = new ConfigFileHandler("config.json", this.ParseCommaDelimitedField, (pack, label, reason) => this.Monitor.Log($"Ignored {pack.Manifest.Name} > {label}: {reason}", LogLevel.Warn));
config = configFileHandler.Read(contentPack, rawContentPack.Content.ConfigSchema, rawContentPack.Content.Format!);
configFileHandler.Save(contentPack, config, this.Helper);
}
catch (Exception ex)
{
this.Monitor.Log($"Error loading configuration for content pack '{contentPack.Manifest.Name}'. Technical details:\n{ex}", LogLevel.Error);
continue;
}
// build content pack
yield return new LoadedContentPack(rawContentPack, configFileHandler, config);
}
}
/// <summary>Parse a comma-delimited set of case-insensitive condition values.</summary>
/// <param name="field">The field value to parse.</param>
private IInvariantSet ParseCommaDelimitedField(string? field)
{
if (string.IsNullOrWhiteSpace(field))
return InvariantSets.Empty;
return InvariantSets.From(
field.Split(',', StringSplitOptions.RemoveEmptyEntries | StringSplitOptions.TrimEntries)
);
}
}
}