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MainMenu.h
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54 lines (40 loc) · 1.29 KB
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#pragma once
#include "Level.h"
namespace Framework
{
class ImGuiFontWrapper;
}
namespace RTS
{
class Army;
class MainMenu :
public Level
{
public:
MainMenu(Framework::Game& game);
~MainMenu();
uchar Deserialize(const uchar progress) override;
void Tick() override;
void DrawImGui() override;
private:
void ReplenishArmies() const;
glm::vec2 RandomCameraPosition() const;
static constexpr uint sDesiredArmySize = 500u;
static constexpr float sMinCamDistFromEdges = 100.0f;
static constexpr float sTimeBetweenCamDirChange = 10.0f;
static constexpr float sCamMoveSpeed = 10.0f;
glm::vec2 mCamDir{};
float mTimeCamDirChanged = -sTimeBetweenCamDirChange;
enum class Menu : uchar { main, level, saves, settings };
Menu mActiveMenu = Menu::main;
// Needed for main menu
std::shared_ptr<Framework::ImGuiFontWrapper> mMainTitleFont{};
// Needed for level selection
std::vector<std::string> mLevelNames{};
int mSelectedLevel = -1;
// Needed for save selection
std::vector<std::string> mSavesNames{};
int mSelectedSave = -1;
std::unique_ptr<Framework::Data::Scope> mNewSettings{};
};
}