If you use OpenXR instead of MetaXR, please skip this section.
Please configure your Unreal engine version for Meta Quest by installing the Unreal 5 Meta XR Plugin into your engine.
Please, select the MetaXR version corresponding to your UE version
Extract the SDK from the .zip file, copy the HISPlayer folder and paste into the Plugins/ directory in your project’s root (If that directory doesn’t exist, create one).
Then, go into the HISPlayer directory and open the HISPlayer.uplugin file. You need to check that the Engine Version in this file matches the Unreal Engine version of your project.
⚠ Don’t worry about the full version number. The Engine Version field only cares about the major and minor version numbers. Ignore the patch number.
Example:
- Suppose your project uses Unreal Engine 5.5.4.
- Open HISPlayer.uplugin.
- Locate the field "Engine Version".
- Enter only the major and minor numbers:
5.5.0.- ✅ Correct:
5.5.0 - ❌ Incorrect:
5.5.4(the patch number.4will be ignored anyway)
- ✅ Correct:
This ensures that HISPlayer is recognized as compatible with your Unreal Engine project.
If you are unsure, always use X.Y.0 where X is the major version and Y is the minor version of your Unreal Engine.
Open your project and go into Edit > Plugins, look for the HISPlayer plugin and if it’s disabled, enable it and restart the project.
It is preferable to use the HISPlayer SDK in a C++ project, rather than in an only blueprint one. To create a C++ project from an only blueprint project, go to Tools > New C++ Class and follow the indications to create a new one. Any kind of C++ parent class will work.
Make sure that the "YourProjectName".Target.cs and "YourProjectName"Editor.Target.cs scripts located in the Source directory have the following setup:
The HISPlayerSample and HISPlayerVRSample are C++ projects which already include this lines of code so, in case you are using them, you can skip to the next section.
To use HISPlayer’s functionalities in your Level, you need to add the BP_HISPlayer. The is located inside Content Browser > HISPlayer Content > Blueprint.
If you can’t find the HISPlayer Content directory in the Content Browser, check “Show Plugin Content” in “View Options”.
Add the BP_HISPlayer.
To render the content, you need to set an actor with M_HISPlayerMat as Material.
Set the player’s parameters as desired in your BP_HISPlayer actor for single stream and multistream. It is possible to add more than one stream using one instance of the BP_HISPlayer, by adding more elements to the Stream URL and Target Actors arrays.
You can modify the behavior of the BP_HISPlayer as desired or use a custom blueprint, as long as it follows the original structure.
Use the HISPlayer API to add your own implementation.
Input the license key that is associated with the SDK. If the license key is not valid, the player won’t work and will throw an error message.
To find this field, go to the Level Outliner and look for the BP_HISPlayer actor. Then, in the Details window, locate the HISPlayer section.
Please go to Edit > Project Settings > Platforms > Android.
Make sure that you have clicked Configure Android Settings.
Please, download the sample here: HISPlayer VR Sample (no need to download it if you have received it in the email). This sample requires MetaXR plugin.
For projects using Unreal Engine 5.7, an OpenXR-based sample is available here: HISPlayer VR Sample UE5.7 OpenXR.
Please use HISPlayer SDK and above with Vulkan support.
If you have not imported HISPlayer SDK yet, please follow the Setup Guide. Extract the SDK from the .zip file, copy the HISPlayer folder and paste into the HISPlayerVRSample\Plugins directory.
The HISPlayer VR Sample default UE version is 5.5. If you want to update it to a higher UE version, please do the following:
- Right click on the HISPlayerVRSample.uproject file, select the option "Switch Unreal Engine Version" and select your UE version.
Open HISPlayerVRSample.uproject. Once the project is opened, you should be inside the HISPlayerVRLevel map. You can select other level such as HISPlayerVRLevelMultistream from ContentBrowser -> HISPlayerResources -> Levels.
To build for Meta Quest, you should configure your Android platform setting by following official guide from Meta: Configure the Project for Meta Quest Development or follow below steps:
- Go to Edit > Plugins and select the Virtual Reality section.
- Enable the Meta XR plugin.
- Choose restart editor on the prompt.
- Select the Meta XR tools button then Project Setup Tool to open the Project Setup Tool.
- Select Apply All for Required and Recommended Rules for all devices you are targeting.
- Restart the editor after applying settings. Note: This may require multiple restarts after applying a setting.
Input the license key that is associated with the SDK. If the license key is not valid, the player won’t work and will throw an error message. To find this field, go to the Level Outliner and look for the BP_HISPlayer actor. Then, on the Details window, look for the HISPlayer section.
Then, package the project for the Android Platform, or deploy for your Quest device, in case it is connected to your PC through the Meta Quest Link App.
The HISPlayer VR Sample is made based on the Unreal Engine Virtual Reality Template
The important UI components are located in HISPlayerVRSample\Content\HISPlayerResources\UI:
- HISPlayer_UI.uasset: Widget Blueprint of the video playback control UI
- HISPlayer_UI_Actor.uasset: Blueprint class to place the HISPlayer_UI widget to VR space. The HISPlayer_UI is attached as a widget component.
- HISPlayer_UI_OnClick.uasset: Represents an abstract game action for HISPlayer_UI that can be mapped to Meta Quest left and right hand controllers
The HISPlayer UI components are connected to the default VRTemplate's device input action mapping (IMC_Default) and Blueprint class (VRPawn) :
- HISPlayerVRSample\Content\VRTemplate\Input\IMC_Default.uasset: The HISPlayer_UI_Onlick is mapped in this input mapping context asset. It represents the Meta Quest left and right hand controllers input action for HISPlayer_UI.
- HISPlayerVRSample\Content\VRTemplate\Blueprints\VRPawn.uasset: a Pawn is the physical representation of the user and defines how the user interacts with the virtual world. In the VR Template, the Pawn contains the logic for input events from the motion controllers. You can also control the behavior of Meta Quest left and right hand controller through WidgetInteractionLeft and WidgetInteractionRight. The Blueprint also controls the UI interaction with the Meta Quest left and right hand controllers emulating the left-mouse click.
Please, download the sample here: HISPlayer 8K 360 VR Sample (no need to download it if you have received it in the email). This sample requires MetaXR plugin.
To import the SDK and use the sample, please follow the same steps to set the HISPlayerSDK and the MetaXR Unreal plugins as in the regular HISPlayer VR Sample.
You can find the HISPlayerVR360Level map in ContentBrowser -> HISPlayerResources -> Levels.
To package the project for a Meta XR device, please follow the same instructions as in the regular HISPlayer VR Sample.
In this sample, we use a Static Mesh SM_HISPlayer_Sphere and Sphere actor to render 360 video. The Sphere actor is attached to BP_HISPlayer in the Target Actors.























