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using System.Diagnostics.CodeAnalysis;
using System.Reflection;
using Discord;
using Discord.Interactions;
using Discord.WebSocket;
using Microsoft.Extensions.Hosting;
using Microsoft.Extensions.Logging;
using Microsoft.Extensions.Options;
namespace RustPlusBot.Discord;
/// <summary>
/// Hosted service that logs the bot in, loads interaction modules, and registers slash commands
/// per guild on ready/join (per-guild registration is instant, unlike global commands).
/// </summary>
/// <param name="client">The Discord socket client.</param>
/// <param name="interactions">The interaction service that dispatches slash commands.</param>
/// <param name="services">The root service provider used to construct interaction modules.</param>
/// <param name="moduleAssemblies">Additional assemblies to scan for interaction modules contributed by feature projects.</param>
/// <param name="options">The Discord options carrying the bot token.</param>
/// <param name="logger">The logger.</param>
[SuppressMessage("Performance", "CA1873:Avoid potentially expensive logging",
Justification =
"Log-bridge arguments are cheap LogMessage property reads; an IsEnabled guard would be redundant noise.")]
public sealed class DiscordBotService(
DiscordSocketClient client,
InteractionService interactions,
IServiceProvider services,
IEnumerable<InteractionModuleAssembly> moduleAssemblies,
IOptions<DiscordOptions> options,
ILogger<DiscordBotService> logger) : IHostedService
{
private readonly DiscordOptions _options = options.Value;
private bool _hasRegisteredCommands;
/// <inheritdoc />
public async Task StartAsync(CancellationToken cancellationToken)
{
client.Log += OnLogAsync;
interactions.Log += OnLogAsync;
client.Ready += OnReadyAsync;
client.InteractionCreated += OnInteractionCreatedAsync;
client.JoinedGuild += OnJoinedGuildAsync;
await interactions.AddModulesAsync(Assembly.GetExecutingAssembly(), services).ConfigureAwait(false);
foreach (var moduleAssembly in moduleAssemblies)
{
await interactions.AddModulesAsync(moduleAssembly.Assembly, services).ConfigureAwait(false);
}
await client.LoginAsync(TokenType.Bot, _options.Token).ConfigureAwait(false);
await client.StartAsync().ConfigureAwait(false);
}
/// <inheritdoc />
public async Task StopAsync(CancellationToken cancellationToken)
{
await client.LogoutAsync().ConfigureAwait(false);
await client.StopAsync().ConfigureAwait(false);
}
private async Task OnReadyAsync()
{
// Ready fires on every gateway (re)connect; only register commands once per process.
// Ready is dispatched serially on the gateway thread, so no synchronization is needed.
if (_hasRegisteredCommands)
{
return;
}
foreach (var guild in client.Guilds)
{
await interactions.RegisterCommandsToGuildAsync(guild.Id).ConfigureAwait(false);
}
_hasRegisteredCommands = true;
logger.LogInformation("Registered commands to {GuildCount} guild(s).", client.Guilds.Count);
}
[SuppressMessage("Performance", "CA1859:Use concrete types when possible for improved performance",
Justification =
"Method signature is constrained by the Discord.Net JoinedGuild event delegate (Func<SocketGuild, Task>).")]
private Task OnJoinedGuildAsync(SocketGuild guild) =>
interactions.RegisterCommandsToGuildAsync(guild.Id);
private async Task OnInteractionCreatedAsync(SocketInteraction interaction)
{
var context = new SocketInteractionContext(client, interaction);
await interactions.ExecuteCommandAsync(context, services).ConfigureAwait(false);
}
private Task OnLogAsync(LogMessage message)
{
logger.Log(ToLogLevel(message.Severity), message.Exception, "[{Source}] {Message}", message.Source,
message.Message);
return Task.CompletedTask;
}
private static LogLevel ToLogLevel(LogSeverity severity) => severity switch
{
LogSeverity.Critical => LogLevel.Critical,
LogSeverity.Error => LogLevel.Error,
LogSeverity.Warning => LogLevel.Warning,
LogSeverity.Info => LogLevel.Information,
LogSeverity.Verbose => LogLevel.Debug,
LogSeverity.Debug => LogLevel.Trace,
_ => LogLevel.Information,
};
}