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namespace RustPlusBot.Abstractions.Connections;
/// <summary>Reads live data from a connected server's socket (implemented by the connection supervisor).</summary>
public interface IRustServerQuery
{
/// <summary>Gets server info, or null when (guildId, serverId) has no live socket.</summary>
/// <param name="guildId">The owning guild snowflake.</param>
/// <param name="serverId">The target server id.</param>
/// <param name="cancellationToken">A cancellation token.</param>
/// <returns>A server-info snapshot, or null when there is no live socket.</returns>
Task<ServerInfoSnapshot?> GetServerInfoAsync(ulong guildId, Guid serverId, CancellationToken cancellationToken);
/// <summary>Gets in-game time, or null when there is no live socket.</summary>
/// <param name="guildId">The owning guild snowflake.</param>
/// <param name="serverId">The target server id.</param>
/// <param name="cancellationToken">A cancellation token.</param>
/// <returns>An in-game time snapshot, or null when there is no live socket.</returns>
Task<ServerTimeSnapshot?> GetTimeAsync(ulong guildId, Guid serverId, CancellationToken cancellationToken);
/// <summary>Gets a team snapshot, or null when there is no live socket.</summary>
/// <param name="guildId">The owning guild snowflake.</param>
/// <param name="serverId">The target server id.</param>
/// <param name="cancellationToken">A cancellation token.</param>
/// <returns>A team snapshot, or null when there is no live socket.</returns>
Task<TeamInfoSnapshot?> GetTeamInfoAsync(ulong guildId, Guid serverId, CancellationToken cancellationToken);
/// <summary>Promotes a team member to team leader; returns false when there is no live socket or the API fails.</summary>
/// <param name="guildId">The owning guild snowflake.</param>
/// <param name="serverId">The target server id.</param>
/// <param name="steamId">Steam64 id of the member to promote.</param>
/// <param name="cancellationToken">A cancellation token.</param>
/// <returns>True if promoted; false when no live socket or the API fails.</returns>
Task<bool> PromoteToLeaderAsync(ulong guildId, Guid serverId, ulong steamId, CancellationToken cancellationToken);
/// <summary>Gets the base map image (JPEG bytes), or null when there is no live socket.</summary>
/// <param name="guildId">The owning guild snowflake.</param>
/// <param name="serverId">The target server id.</param>
/// <param name="cancellationToken">A cancellation token.</param>
/// <returns>The base-map JPEG bytes, or null when there is no live socket.</returns>
Task<byte[]?> GetMapImageAsync(ulong guildId, Guid serverId, CancellationToken cancellationToken);
/// <summary>Gets the static map dimensions (for grid rendering), or null when there is no live socket.</summary>
/// <param name="guildId">The owning guild snowflake.</param>
/// <param name="serverId">The target server id.</param>
/// <param name="cancellationToken">A cancellation token.</param>
/// <returns>The map dimensions, or null when there is no live socket.</returns>
Task<MapDimensions?> GetMapDimensionsAsync(ulong guildId, Guid serverId, CancellationToken cancellationToken);
/// <summary>Gets the server's monuments, or an empty list when there is no live socket.</summary>
/// <param name="guildId">The owning guild snowflake.</param>
/// <param name="serverId">The target server id.</param>
/// <param name="cancellationToken">A cancellation token.</param>
/// <returns>The monuments, or an empty list when there is no live socket.</returns>
Task<IReadOnlyList<MonumentSnapshot>> GetMonumentsAsync(
ulong guildId,
Guid serverId,
CancellationToken cancellationToken);
/// <summary>Reads a smart switch's on/off state, or null when there is no live socket or the call fails.</summary>
/// <param name="guildId">The owning guild snowflake.</param>
/// <param name="serverId">The target server id.</param>
/// <param name="entityId">The in-game smart-switch entity id.</param>
/// <param name="cancellationToken">A cancellation token.</param>
/// <returns>True/false for on/off, or null when unavailable.</returns>
Task<bool?> GetSmartSwitchStateAsync(ulong guildId,
Guid serverId,
ulong entityId,
CancellationToken cancellationToken);
/// <summary>Reads a smart alarm's live state and reachability (kind-aware Rust+ read).</summary>
/// <param name="guildId">The owning guild snowflake.</param>
/// <param name="serverId">The target server id.</param>
/// <param name="entityId">The in-game smart-alarm entity id.</param>
/// <param name="cancellationToken">A cancellation token.</param>
/// <returns>The reading; <see cref="DeviceReachability.NoResponse"/> with a null state when there is no live socket.</returns>
Task<DeviceReading> GetSmartAlarmReadingAsync(ulong guildId,
Guid serverId,
ulong entityId,
CancellationToken cancellationToken);
/// <summary>Reads a storage monitor's contents for a (guild, server), or null when there is no live socket.</summary>
/// <param name="guildId">The guild snowflake.</param>
/// <param name="serverId">The server id.</param>
/// <param name="entityId">The storage-monitor entity id.</param>
/// <param name="cancellationToken">A cancellation token.</param>
/// <returns>The contents snapshot, or null when unreachable.</returns>
Task<StorageContentsSnapshot?> GetStorageContentsAsync(
ulong guildId,
Guid serverId,
ulong entityId,
CancellationToken cancellationToken);
/// <summary>Sets a smart switch on/off; returns the reachability reason when the call fails or there is no live socket.</summary>
/// <param name="guildId">The owning guild snowflake.</param>
/// <param name="serverId">The target server id.</param>
/// <param name="entityId">The in-game smart-switch entity id.</param>
/// <param name="value">True to turn on, false to turn off.</param>
/// <param name="cancellationToken">A cancellation token.</param>
/// <returns><see cref="DeviceReachability.Reachable"/> on success; the failure reason otherwise.</returns>
Task<DeviceReachability> SetSmartSwitchAsync(ulong guildId,
Guid serverId,
ulong entityId,
bool value,
CancellationToken cancellationToken);
/// <summary>Strobes a smart switch; returns the reachability reason when the call fails or there is no live socket.</summary>
/// <param name="guildId">The owning guild snowflake.</param>
/// <param name="serverId">The target server id.</param>
/// <param name="entityId">The in-game smart-switch entity id.</param>
/// <param name="timeoutMs">The in-game strobe duration in milliseconds.</param>
/// <param name="value">The terminal value after strobing.</param>
/// <param name="cancellationToken">A cancellation token.</param>
/// <returns><see cref="DeviceReachability.Reachable"/> on success; the failure reason otherwise.</returns>
Task<DeviceReachability> StrobeSmartSwitchAsync(ulong guildId,
Guid serverId,
ulong entityId,
int timeoutMs,
bool value,
CancellationToken cancellationToken);
}