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fix: drop stray blank line and document #player-events in the dev guide
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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docs/development/running-locally.md

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@@ -69,3 +69,7 @@ Each provisioned server category also includes an `#events` channel, which recei
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Discord gateway intent is required — event markers are detected by polling the Rust+ socket, not the
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Discord gateway; only the existing **Send Messages** and **Embed Links** permissions on the provisioned
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channel are used.
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A `#player-events` channel is also automatically created, read-only to players, and receives updates
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when team members log in, disconnect, die, respawn, or transition AFK status. The same team-presence
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lines are still broadcast to the in-game team chat.

tests/RustPlusBot.Features.Players.Tests/PlayerEventRelayTests.cs

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@@ -84,5 +84,4 @@ await relay.RelayAsync(
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await _poster.Received(1).PostAsync(555UL, Arg.Any<global::Discord.Embed>(), Arg.Any<CancellationToken>());
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}
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}

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