Subsystem 6e: CCTV codes (/cctv + in-game, schema v5) - #35
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Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Add cctv.json row to the source-file table, /cctv to the calculator list, CctvAsOf to the provenance constants list, and CCTV Notes bullet. Also fix comment-rot (21→22 handler names) and apply jb cleanupcode reformats to IItemDatabase.cs, CctvChoiceDriftTests.cs, DatasetValidator.cs. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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Closes subsystem 6. Adds a monument→CCTV-codes lookup:
/cctv(Discord, fixed 11-monument dropdown) +!cctv(in-game, fuzzy name match).What
Cctvtable onItemDataset(schema v4→v5), sourced offline from rustpluspluscctv.json(11 monuments). Not item-keyed — mirrors the 6cRaidTargets/ 6dSmelters"dedicated name-resolved table" shape;ItemRecorduntouched.OfflineCctvSourceun-escapes the markdown-escaped wildcards (\*→*, count preserved) +DatasetValidatorCCTV checks (MinCctvCount, empty name/codes/code).CctvLookup/CctvMatch/IItemDatabase.ResolveCctv(+CctvMonuments) over the sharedNameMatcher.!cctv(fuzzy) + slash/cctv(fixed[Choice]dropdown). Discord embed fences the codes so wildcard asterisks render literally; in-game sends them raw. Localized wildcard note (EN/FR) appended only for dynamic monuments.[Choice]set against the generated monument set, both directions (catches the gap rustplusplus has — its dropdown omits Airfield; ours doesn't).Verification
-warnaserrorclean,jb cleanupcodeno-diff.CctvAsOf = 2025-11-12flows to the/cctvfooter.🤖 Generated with Claude Code