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Re-add jump range statistics #45

@HansAcker

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@HansAcker

"Max Jump Range" was nice to have.

Currently, the NavRouteModule is the only code that has this information but it can't update anything besides its own table.

It is also the only module that has a distance3() to run over each pair of waypoints (#16).

Occasional outliers due to bugs can produce large values (e.g. nav router added both injection and neutron boosts). A "reset" button could be useful.

  • signal another module from within NavRouteModule and/or update a global record map?
  • move route processing into EDDNEvent?
  • run through the route twice, once in NavRouteModule, once in GameStatsModule?
  • a new JumpStatsModule could plot min/avg/max jump ranges
    • would probably need to run distance3() over all waypoints, too.

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