"Max Jump Range" was nice to have.
Currently, the NavRouteModule is the only code that has this information but it can't update anything besides its own table.
It is also the only module that has a distance3() to run over each pair of waypoints (#16).
Occasional outliers due to bugs can produce large values (e.g. nav router added both injection and neutron boosts). A "reset" button could be useful.
- signal another module from within
NavRouteModule and/or update a global record map?
- move route processing into
EDDNEvent?
- run through the route twice, once in
NavRouteModule, once in GameStatsModule?
- a new
JumpStatsModule could plot min/avg/max jump ranges
- would probably need to run
distance3() over all waypoints, too.
"Max Jump Range" was nice to have.
Currently, the
NavRouteModuleis the only code that has this information but it can't update anything besides its own table.It is also the only module that has adistance3()to run over each pair of waypoints (#16).Occasional outliers due to bugs can produce large values (e.g. nav router added both injection and neutron boosts). A "reset" button could be useful.
NavRouteModuleand/or update a global record map?EDDNEvent?NavRouteModule, once inGameStatsModule?JumpStatsModulecould plot min/avg/max jump rangesdistance3()over all waypoints, too.