|
| 1 | +package entity |
| 2 | + |
| 3 | +import ( |
| 4 | + "testing" |
| 5 | + |
| 6 | + "github.com/df-mc/dragonfly/server/block/cube" |
| 7 | + "github.com/df-mc/dragonfly/server/entity/effect" |
| 8 | + "github.com/df-mc/dragonfly/server/world" |
| 9 | + "github.com/go-gl/mathgl/mgl64" |
| 10 | +) |
| 11 | + |
| 12 | +type projectileShieldTarget struct { |
| 13 | + pos mgl64.Vec3 |
| 14 | + blocked bool |
| 15 | + vulnerable bool |
| 16 | +} |
| 17 | + |
| 18 | +func (t *projectileShieldTarget) Close() error { return nil } |
| 19 | +func (t *projectileShieldTarget) H() *world.EntityHandle { return nil } |
| 20 | +func (t *projectileShieldTarget) Position() mgl64.Vec3 { return t.pos } |
| 21 | +func (t *projectileShieldTarget) Rotation() cube.Rotation { return cube.Rotation{} } |
| 22 | +func (t *projectileShieldTarget) Health() float64 { return 20 } |
| 23 | +func (t *projectileShieldTarget) MaxHealth() float64 { return 20 } |
| 24 | +func (t *projectileShieldTarget) SetMaxHealth(float64) {} |
| 25 | +func (t *projectileShieldTarget) Dead() bool { return false } |
| 26 | +func (t *projectileShieldTarget) Heal(float64, world.HealingSource) {} |
| 27 | +func (t *projectileShieldTarget) KnockBack(mgl64.Vec3, float64, float64) {} |
| 28 | +func (t *projectileShieldTarget) Velocity() mgl64.Vec3 { return mgl64.Vec3{} } |
| 29 | +func (t *projectileShieldTarget) SetVelocity(mgl64.Vec3) {} |
| 30 | +func (t *projectileShieldTarget) AddEffect(effect.Effect) {} |
| 31 | +func (t *projectileShieldTarget) RemoveEffect(effect.Type) {} |
| 32 | +func (t *projectileShieldTarget) Effects() []effect.Effect { return nil } |
| 33 | +func (t *projectileShieldTarget) Speed() float64 { return 0 } |
| 34 | +func (t *projectileShieldTarget) SetSpeed(float64) {} |
| 35 | + |
| 36 | +func (t *projectileShieldTarget) Hurt(_ float64, src world.DamageSource) (float64, bool) { |
| 37 | + if s, ok := src.(ProjectileDamageSource); ok && t.blocked && s.OnShieldBlock != nil { |
| 38 | + s.OnShieldBlock() |
| 39 | + } |
| 40 | + return 0, t.vulnerable |
| 41 | +} |
| 42 | + |
| 43 | +func TestProjectileDeflectsAfterShieldBlock(t *testing.T) { |
| 44 | + pos := mgl64.Vec3{0, 0, 1} |
| 45 | + projectile := &Ent{data: &world.EntityData{Pos: pos}} |
| 46 | + behaviour := &ProjectileBehaviour{conf: ProjectileBehaviourConfig{Damage: 2}} |
| 47 | + velocity := mgl64.Vec3{0, 0, -1} |
| 48 | + |
| 49 | + blocked := behaviour.hitEntity(&projectileShieldTarget{blocked: true}, projectile, velocity) |
| 50 | + if !blocked { |
| 51 | + t.Fatal("expected shield-blocked projectile hit to be handled as a deflection") |
| 52 | + } |
| 53 | + if got, want := projectile.Velocity(), velocity.Mul(-1); got != want { |
| 54 | + t.Fatalf("expected deflected projectile velocity %v, got %v", want, got) |
| 55 | + } |
| 56 | + if !projectile.Position().Sub(pos).Normalize().ApproxEqual(projectile.Velocity().Normalize()) { |
| 57 | + t.Fatalf("expected projectile to move away from blocker after deflection, position changed from %v to %v with velocity %v", pos, projectile.Position(), projectile.Velocity()) |
| 58 | + } |
| 59 | +} |
| 60 | + |
| 61 | +func TestProjectileDeflectsZeroDamageShieldBlock(t *testing.T) { |
| 62 | + pos := mgl64.Vec3{0, 0, 1} |
| 63 | + projectile := &Ent{data: &world.EntityData{Pos: pos}} |
| 64 | + behaviour := &ProjectileBehaviour{conf: ProjectileBehaviourConfig{Damage: 0}} |
| 65 | + velocity := mgl64.Vec3{0, 0, -1} |
| 66 | + |
| 67 | + blocked := behaviour.hitEntity(&projectileShieldTarget{blocked: true}, projectile, velocity) |
| 68 | + if !blocked { |
| 69 | + t.Fatal("expected zero damage shield-blocked projectile hit to be handled as a deflection") |
| 70 | + } |
| 71 | + if got, want := projectile.Velocity(), velocity.Mul(-1); got != want { |
| 72 | + t.Fatalf("expected deflected projectile velocity %v, got %v", want, got) |
| 73 | + } |
| 74 | +} |
0 commit comments