@@ -32,7 +32,7 @@ allShaders = Data.Map.fromList $ zip [0..]
3232
3333asumShaderByID
3434 :: forall os
35- . (( ShaderEnvironment os ) -> Int )
35+ . (ShaderEnvironment os -> Int )
3636 -> Window os RGBAFloat Depth
3737 -> FragStream
3838 -> Shader os (ShaderEnvironment os ) ()
@@ -62,16 +62,16 @@ computeLight specularIntensity eye VertexInfo{..} =
6262 halfVector = signorm viewDir
6363 specular = maxB (viNormal `dot` halfVector) 0
6464 in
65- specularIntensity *^ ( V4 1 1 1 1 ) ^* (specular ** 32 )
65+ specularIntensity *^ V4 1 1 1 1 ^* (specular ** 32 )
6666 + (1 *^ opaque $
6767 0.1 -- global illumination
6868 + (
6969 -- red light from front right
70- (V3 0.8 0 0 ^* ( maxB (normal `dot` dirR) 0 ) )
70+ (V3 0.8 0 0 ^* maxB (normal `dot` dirR) 0 )
7171 -- green from front left
72- + (V3 0 0.8 0 ^* ( maxB (normal `dot` dirG) 0 ) )
72+ + (V3 0 0.8 0 ^* maxB (normal `dot` dirG) 0 )
7373 -- blue from bottom
74- + (V3 0 0 0.8 ^* ( maxB (normal `dot` dirB) 0 ) )
74+ + (V3 0 0 0.8 ^* maxB (normal `dot` dirB) 0 )
7575 ))
7676
7777lightShaded
@@ -82,7 +82,7 @@ lightShaded
8282lightShaded i win fragStream = do
8383 eye <- getUni bEye
8484 let
85- litFrags = ( computeLight i eye) <$> fragStream
85+ litFrags = computeLight i eye <$> fragStream
8686
8787 drawWindowColorDepth
8888 (const (win, def, def))
@@ -100,7 +100,7 @@ alphaWireframe win fragStream = do
100100 (V3 i j k) = w
101101 edgeFactor = minB (minB i j) k
102102 in
103- ( V4 1 0 0 ((1.0 - edgeFactor) * 0.95 ) )
103+ V4 1 0 0 ((1.0 - edgeFactor) * 0.95 )
104104
105105 drawWindowColor
106106 (const (win, blendAlpha))
@@ -125,7 +125,7 @@ edgy win fragStream = do
125125
126126 drawWindowColor
127127 (const (win, blendAlpha))
128- ( wireFrags)
128+ wireFrags
129129
130130edges
131131 :: forall os . Window os RGBAFloat Depth
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