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Merge branch 'main' of https://github.com/HeatXD/GekkoNet
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README.md

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@@ -21,7 +21,7 @@ I am personally not a big fan of the callback based approach of GGPO hence why I
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- Spectator Sessions
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- Spectator Delay Settings.
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- Stress Sessions
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- To help find desyncs it your local state, This is a local session which constantly rolls the simulation back over user-specified a check distance.
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- To help find desyncs it your local state, This is a local session which constantly rolls the simulation back over a user-specified check distance.
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- Limited Saving
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- Save the gamestate less often which might help games where saving the game is expensive. This is at the cost of more iterations advancing the gamestate during rollback.
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- Abstracted socket manager.

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