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feat: volumetric fog and atmospheric haze #59

@Hekbas

Description

@Hekbas

Implement volumetric fog/haze rendering for atmospheric depth and light scattering effects.

Tasks

  • Implement a froxel-based volumetric fog system (3D texture frustum voxelization)
  • Compute light scattering through fog volumes (directional + point light contribution)
  • Apply fog as a post-geometry composite pass (ray-march or lookup)
  • Support distance-based and height-based fog falloff
  • Add fog density, color, and scattering parameters to a volume component or global setting
  • Editor UI for fog parameters in the Render panel

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