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feat: 3D spatial audio and audio asset pipeline #64

@Hekbas

Description

@Hekbas

Implement an audio system with 3D spatial sound, an audio asset pipeline, and editor integration.

Tasks

  • Choose audio backend (miniaudio, FMOD, OpenAL, or SoLoud)
  • Integrate audio library as a dependency
  • Implement AudioSystem with initialization, update, and shutdown
  • Create AudioSource and AudioListener components
  • Implement 3D spatial audio (distance attenuation, panning, Doppler)
  • Build audio asset pipeline: import WAV/OGG/MP3, generate .luthaudio artifacts
  • Add audio source inspector (clip, volume, pitch, loop, spatial blend, min/max distance)
  • Implement audio mixer (master, music, SFX channels)
  • Editor: audio preview playback in inspector

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