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use ColorAdd render style for Revenant fireball to match UZDoom (#1616)
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Assets/Assets/Actors/Doom/Monsters/Revenant.txt

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@@ -67,6 +67,7 @@ actor RevenantTracer
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SeeSound "skeleton/attack"
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SpawnID 53
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Speed 10
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RenderStyle ColorAdd
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PROJECTILE
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+RANDOMIZE

RELEASENOTES.md

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- Removed sprite overlap code from CPU and use sprite detph bias on GPU instead to fix z-fighting.
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- Add support for transparent rendering in static shader.
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- Add pool for entity sprite VBO/VAOs to fix stutter when encountering a new sprite to render.
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- Update order independent transparency weight to be more stable across a higher range.
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- Update order independent transparency weight to be more stable across a higher range.
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- Use ColorAdd render style for Revenant fireball to match UZDoom.

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