From cf039ef95350678dcd59d61f31db3d80458bf397 Mon Sep 17 00:00:00 2001 From: Nick Date: Mon, 11 May 2026 18:40:20 -0400 Subject: [PATCH] use ColorAdd render style for Revenant fireball to match UZDoom --- Assets/Assets/Actors/Doom/Monsters/Revenant.txt | 1 + RELEASENOTES.md | 3 ++- 2 files changed, 3 insertions(+), 1 deletion(-) diff --git a/Assets/Assets/Actors/Doom/Monsters/Revenant.txt b/Assets/Assets/Actors/Doom/Monsters/Revenant.txt index 7dfc2de85..381dd474c 100644 --- a/Assets/Assets/Actors/Doom/Monsters/Revenant.txt +++ b/Assets/Assets/Actors/Doom/Monsters/Revenant.txt @@ -67,6 +67,7 @@ actor RevenantTracer SeeSound "skeleton/attack" SpawnID 53 Speed 10 + RenderStyle ColorAdd PROJECTILE +RANDOMIZE diff --git a/RELEASENOTES.md b/RELEASENOTES.md index c667d080b..81eac3d33 100644 --- a/RELEASENOTES.md +++ b/RELEASENOTES.md @@ -48,4 +48,5 @@ - Removed sprite overlap code from CPU and use sprite detph bias on GPU instead to fix z-fighting. - Add support for transparent rendering in static shader. - Add pool for entity sprite VBO/VAOs to fix stutter when encountering a new sprite to render. -- Update order independent transparency weight to be more stable across a higher range. \ No newline at end of file +- Update order independent transparency weight to be more stable across a higher range. +- Use ColorAdd render style for Revenant fireball to match UZDoom. \ No newline at end of file