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1 change: 1 addition & 0 deletions Assets/Assets/Actors/Doom/Monsters/Revenant.txt
Original file line number Diff line number Diff line change
Expand Up @@ -67,6 +67,7 @@ actor RevenantTracer
SeeSound "skeleton/attack"
SpawnID 53
Speed 10
RenderStyle ColorAdd

PROJECTILE
+RANDOMIZE
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3 changes: 2 additions & 1 deletion RELEASENOTES.md
Original file line number Diff line number Diff line change
Expand Up @@ -48,4 +48,5 @@
- Removed sprite overlap code from CPU and use sprite detph bias on GPU instead to fix z-fighting.
- Add support for transparent rendering in static shader.
- Add pool for entity sprite VBO/VAOs to fix stutter when encountering a new sprite to render.
- Update order independent transparency weight to be more stable across a higher range.
- Update order independent transparency weight to be more stable across a higher range.
- Use ColorAdd render style for Revenant fireball to match UZDoom.
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