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GodotGames

godot-version

Complex, long-term Godot Game Projects.

https://godotengine.org/
https://docs.godotengine.org/en/stable/

Bullet Realm

A top-down "bullet hell" with basic host-peer-client networking functions using the Godot Multiplayer API. Players can shoot bullets that have a randomized melee weapon sprite (swords, claws, shurikens, etc) and get chased by mushroom enemies equipped with a RayCast2D and a NavigationAgent2D.

Bullet Realm Multiplayer 3 Players
Bullet Realm 1

Godot: Useful Shortcuts

Quick Open

To use Quick Open, perform the following keyboard shortcut on Godot editor. Be careful, it does not work on script editor so you need to switch to 2D or 3D Workspace if you use it.

Windows: Shift + Alt + O
macOS: Shift + Option + O -or- Command + P

https://www.peanuts-code.com/en/tutorials/gd0009_various_searches/#quick-open

Visible Collision Shapes

You can turn on Visible Collision Shapes by checking / enabling:

  • Debug > Visible Collision Shapes

Nav Agent Avoidance

The Navigation Agent will by default cap the maximum speed of a CharacterBody2D, be sure to update the upper limit from the default 100 px/s.

Asset Links

https://www.kenney.nl/
https://opengameart.org/content/parallax-2d-backgrounds
https://opengameart.org/content/512-sound-effects-8-bit-style
https://www.glitchthegame.com/public-domain-game-art/
https://ansimuz.itch.io/sunny-land-pixel-game-art
https://pixelfrog-assets.itch.io/pixel-adventure-1

Mac Retina Display: Everything is tiny!

  1. Open Godot Settings.
  2. Check Advanced Settings (top-right corner).
  3. Go to Display > Window.
  4. Un-check DPI > Allow hiDPI.