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Updated changelogs with latest rebalance changes
Signed-off-by: Ibrahim Zidan <brahem@aotsw.com>
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CHANGELOG.md

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@@ -834,6 +834,144 @@ All these changes only affect Renewal. Pre-renewal is unchanged.
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- Rebalance of `WS_OVERTHRUSTMAX` (Maximum Power Thrust)
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- Removed chance of weapon destruction
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##### High Priest
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- Rebalance of `HP_BASILICA` Basilica
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- Skill reworked. It is now a simple buff on the caster.
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- SC_BASILICA_BUFF added (given by Basilica)
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- Boosts MATK of Holy magic skills by `(3 x SkillLvel)%`
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- Boosts Physical ATK by `(5 x SkillLevel)%` against elements Shadow and Undead
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- Reduced fixed casting from `(4 + SkillLevel)s` to `1` s
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- Added `3` s of Variable cast time
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- Global delay reduced to `1` s
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- Added Cooldown of `30s`
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- SP cost reduced
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- Old: `80 / 90 / 100 / 110 / 120` s
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- New: `40 / 50 / 60 / 70 / 80` s
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- SC Duration increased
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- Item requirements removed
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- Rebalance of `HP_ASSUMPTIO ` Assumptio
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- Effect changed
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- Old: Doubles Hard DEF and Hard MDEF
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- New: Increases Hard DEF by `(SkillLv x 50)`;
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- Increases incoming heal effectivenes by `(SkillLv x 2)`%
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- Can now be used together with Kyrie Eleison/Kaite/Praefaetio
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- Global delay reduced to `0.5s` on all skill levels
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##### Sniper
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- Rebalance of `SN_SHARPSHOOTING` Focused Arrow Strike
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- Reduced Fixed Cast Time: `1` s -> `0.5` s
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- Reduced Variable Cast Time: `1` s -> `0.5` s
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- Reduced Global skill delay: `1.5` s -> `0.5` s
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- Changed damage formula:
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- Old: `(100 + SkillLv x 50)` %
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- New: `(150 + SkillLv x 200)` %
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- Damage now scales with user's base level
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- Changed critical rate bonus: `20` % -> `50` % (source: iRO Wiki)
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- Rebalance of `SN_FALCONASSAULT` Falcon Assault
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- Damage formula changed
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- Old: `(150 + SkillLv x 70)` % of Blitz Beat damage
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- New:* `((Floor(AGI ÷ 2) x 2 + Floor(DEX ÷ 10) x 2 + Blitz_Beat_Lvl x 20 + Steel_Crow_Lv x 6) x Skill Level + Steel_Crow_Lvl x 6) x (Steel_Crow_Lvl ÷ 20 + Skill Level + Base Lvl ÷ 50)`
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* Note: Damage formula is based on iRO wiki
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##### High Wizard
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Rebalance of `HW_GRAVITATION` Gravitational Field
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- Skill is reworked and is now a simple AOE Magic damage at position
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- Damage changed:
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- Old: `(500 + SkillLv x 100)` every `0.5` seconds for a period of time
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- New: `(SkillLv x 50)` % MATK, in a pack of `(8 + SkillLv x 2)` hits
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- Damage now scales with user's base level
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- It no longer causes ASPD reduction
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- SP Cost changed:
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- Old: `20 / 40 / 60 / 80 / 100`
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- New: `60 / 70 / 80 / 90 / 100`
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- It no longer requires blue gemstone
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- Fixed cast time reduced from `5` s to `1` s
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- Added `5` s of Variable cast time
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- Added `5` s of CoolDown
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- Reduced Global Delay from 9s to 1s (see note)
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Note: Hercules did not have a global delay for this skill, even though
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official sources mention there used to be a 9s global delay. So this
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commit is actually adding 1s of global delay instead of reducing
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Rebalance of `HW_NAPALMVULCAN` Napalm Vulcan
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- Damage formula changed
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- Old: SkillLevel Hits of `125` % MATK
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- New: SkillLevel Hists of `(SkillLevel x 70)` % MATK
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- Damage now scales with user's base level
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- When hitting multiple targets, it no longer splits the damage
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- Global delay reduced from `1` s to `0.5` s
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- Added `1 s of Cooldown
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#### 2-2 Transcendent Classes
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##### Paladin
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- Rebalance of `PA_SHIELDCHAIN` Shield Chain
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- Increase Range `4` -> `11`
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- Damage formula changed
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- Old: `(500 + SkillLv x 150)` %
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- New: `(300 + SkillLv x 200)` %
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- Damage now scales with user's base level
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- Rebalance of `PA_PRESSURE` Gloria Domini
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- Damage type changed from fixed to Holy Magic damage
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- Damage formula changed:
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- Old: `500 + SkillLv x 300` (Fixed)
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- New: `(500 + SkillLv x 150)` % MATK
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- Damage now scales with user's base level
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- Variable casting reduced: `4` s -> `1` s
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- Global delay reduced: `4` s -> `1` s
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##### Professor
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- Rebalance of `PF_HPCONVERSION` Indulge
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- Reduce global delay to 0.5s on all skill levels*
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NOTE: iRO Wiki says it is on "all skill levels", while the official
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patch notes for kRO and iRO suggests it was generally reduced but only
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level 5 really gets 0.5s... We are following iRO Wiki here
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##### Champion
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Rebalance of `CH_SOULCOLLECT` Zen
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- Fixed Cast Time reduced `2` s -> `1` s
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Rebalance of `CH_PALMSTRIKE` Raging Palm Strike
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- Damage formula changed:
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- Old: `[200 + SkillLv * 100]` %
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- New: `[200 + SkillLv * 100 + Str * 5]` %
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- Damage now scales with user's base level
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Rebalance of `CH_TIGERFIST` Glacier Fist
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- Damage formula changed:
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- Old: `[40 + 100 * SkillLv]` %
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- New: `[500 + 150 * SkillLv]` %
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- Damage now scales with user's base level
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Rebalance of `CH_CHAINCRUSH` Chain Crush Combo
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- Reduced number of spirit spheres: `2` -> `1`
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- Changed damage formula:
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- Old: `[400 + 100 * SkillLv]` %
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- New: `[200 * SkillLv]` %
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- Damage now scales with user's base level
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##### Clown/Gypsy
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- `CG_LONGINGFREEDOM` (Longing for Freedom) removed,
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replaced by CG_SPECIALSINGER (Skilled Special Singer)
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- Skilled Special Singer is a skill that removes `SC_ENSEMBLEFATIGUE`,
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a SC caused when using ensemble skills which prevents skill usage
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along other debuffs.
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### Fixed
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- Corrected EDP behavior on renewal `Meteor Assault` is no long affected by EDP and `Soul Destroy` is now affected by EDP. (#3350)
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- Changed EDP Weapon ATK increase in Renewal to match. (#3350)
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### Other changes
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- The `is_quest` argument to `pc->gainexp()` has been changed to a `flags` bitmask enum, in order to allow expansion to different flags. (#3279)

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