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9 changes: 9 additions & 0 deletions src/map/skill.c
Original file line number Diff line number Diff line change
Expand Up @@ -4138,6 +4138,7 @@ static int skill_check_unit_range(struct block_list *bl, int x, int y, uint16 sk
static int skill_check_unit_range2_sub(struct block_list *bl, va_list ap)
{
uint16 skill_id;
struct status_change *sc;

if(bl->prev == NULL)
return 0;
Expand All @@ -4152,6 +4153,14 @@ static int skill_check_unit_range2_sub(struct block_list *bl, va_list ap)

if (skill_id == AM_DEMONSTRATION && bl->type == BL_MOB && BL_UCCAST(BL_MOB, bl)->class_ == MOBID_EMPELIUM)
return 0; //Allow casting Bomb/Demonstration Right under emperium [Skotlex]

// Check if character is hidden/invisible - hidden characters should not block trap placement
if (bl->type == BL_PC) {
sc = status->get_sc(bl);
if (sc && (sc->option & (OPTION_HIDE | OPTION_CLOAK | OPTION_INVISIBLE | OPTION_CHASEWALK)))
return 0; // Hidden/invisible characters don't block trap placement
}

return 1;
}

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