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template.json
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1474 lines (1290 loc) · 77.3 KB
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{
"language": "English",
"startmenu.new_game": "NEW GAME",
"startmenu.multiplayer": "MULTIPLAYER",
"startmenu.resume_game": "RESUME GAME",
"startmenu.settings": "Settings",
"startmenu.high_score": "High Score",
"startmenu.throne_room": "Throne Room",
"startmenu.about": "About",
"news.title": "POLYTOPIA NEWS",
"news.description": "Welcome!\n This is where we share the latest news from the Polytopia universe. Stay tuned!",
"news.timeago": "{0} ago",
"gamemodepicker.title": "GAME MODE",
"tribepicker.title": "PICK YOUR TRIBE",
"tribepicker.categories.humantribes": "Regular Tribes",
"tribepicker.categories.specialtribes": "Special Tribes",
"tribepicker.categories.specialtribes.description": "A collection of tribes that are a bit out of this world...",
"tribepicker.categories.random": "Let fate decide!",
"tribepicker.categories.random.button": "RANDOM TRIBE",
"tribepicker.categories.random.selected.title": "Alakazam!",
"tribepicker.categories.random.selected.text": "Random tribe selected",
"tribepicker.restore": "restore purchases",
"tribepicker.restoring": "restoring...",
"tribepicker.reset": "reset purchases",
"tribepicker.tba": "TBA",
"tribepicker.underconstruction": "Under Construction",
"tribepicker.underconstruction.description": "We are still working on inventing this tribe. Growing fruits, developing languages and architecture. That takes time you know. Follow @Midjiwan on Instagram or Twitter and you will be the first to know when new tribes arrive!",
"tribepicker.freetribe": "Free Tribe",
"tribepicker.freetribe.description": "This tribe is available for free and cannot be purchased to enable online multiplayer.",
"tribepicker.taken": "Taken",
"tribepicker.enable": "ENABLE",
"tribepicker.disable": "DISABLE",
"tribepicker.disabled": "disabled",
"tribepicker.disabled.description": "Tribe disabled, it cannot be used by you or the AI.",
"tribepicker.pick": "PICK",
"tribepicker.getdlc": "GET DLC",
"tribepicker.yourname": "Your name",
"tribepicker.anonymous": "Anonymous",
"tribepicker.firstplayer": "First player must be a human",
"tribepicker.pickyour": "Pick your tribe",
"tribepicker.playertype": "Player type",
"tribepicker.news.readmore": "Read more...",
"tribepicker.toprating": "Top rating {0}%",
"tribepicker.toprating.next": "{0}% needed for next star",
"tribepicker.topscore": "Top score {0}",
"tribepicker.topscore.next": "{0} for next star",
"tribepicker.players": "{0} players",
"tribepicker.mapsize": "Map Size: {0} tiles",
"tribepicker.gamemode": "Game Mode: {0}",
"gamesettings.title": "GAME SETUP",
"gamesettings.yourname": "Your name",
"gamesettings.anonymous": "Anonymous",
"gamesettings.gamename": "Game name",
"gamesettings.game": "Game {0}",
"gamesettings.players": "Players",
"gamesettings.opponents": "Opponents",
"gamesettings.unlockmore": "Unlock more tribes to play with more opponents",
"gamesettings.notavailable": "Not Available",
"gamesettings.info.multiplayer": "{0} players, {1} tiles map",
"gamesettings.info.local": "{0} opponents, {1} tiles map",
"gamesettings.info.turnlimit30": ", 30 turn limit",
"gamesettings.info.difficulty.bonus": "Difficulty bonus: {0}%",
"gamesettings.info.gamepreferences.header": "Advanced Settings",
"gamesettings.info.gamepreferences.info": "The more settings you apply, the longer it takes to find an opponent. If you want to quickly start a game, don't touch any of these.",
"gamesettings.info.matchmaking.gamemode": "{0} game",
"gamesettings.info.matchmaking.mappreset": "{0} map type",
"gamesettings.info.matchmaking.mapsize": "{0} tiles map",
"gamesettings.info.matchmaking.opponentcount": "{0} opponents",
"gamesettings.info.matchmaking.timelimit": "{0} time limit",
"gamesettings.info.seed": "Seed",
"gamesettings.difficulty": "Difficulty",
"gamesettings.difficulty.easy": "Easy",
"gamesettings.difficulty.normal": "Normal",
"gamesettings.difficulty.hard": "Hard",
"gamesettings.difficulty.crazy": "Crazy",
"gamesettings.startgame": "START GAME",
"gamesettings.creatingworld": "CREATING WORLD",
"gamesettings.mode": "Game Mode",
"gamesettings.createslot": "Creating game slot...",
"gamesettings.createslot.error": "Error creating game",
"gamesettings.createslot.error.info": "Make sure you are online and try again.",
"gamesettings.size": "Map Size",
"gamesettings.size.tiny": "Tiny",
"gamesettings.size.small": "Small",
"gamesettings.size.normal": "Normal",
"gamesettings.size.large": "Large",
"gamesettings.size.huge": "Huge",
"gamesettings.size.massive": "Massive",
"gamesettings.map": "Map Type",
"gamesettings.map.dryland": "Dryland",
"gamesettings.map.lakes": "Lakes",
"gamesettings.map.continents": "Continents",
"gamesettings.map.archipelago": "Archipelago",
"gamesettings.map.waterworld": "Waterworld",
"gamesettings.network": "Network",
"gamesettings.network.online": "Online",
"gamesettings.network.passplay": "Pass & Play",
"gamesettings.online.disabled": "Online is locked",
"gamesettings.online.disabled.info": "There are some things you need to fix to play online multiplayer",
"gamesettings.online.info": "Play with your friends online using our multiplayer server.",
"gamesettings.passplay.info": "Play with your friends offline on this device by passing it around.",
"gamesettings.size.tiles": "{0} tiles map.",
"gamesettings.continue": "CONTINUE",
"gamemode.perfection.caps": "PERFECTION",
"gamemode.perfection": "Perfection",
"gamemode.perfection.description.button": "Show your skills on the global hiscore in the classic 30 turns game.",
"gamemode.perfection.description": "Get the highest possible score before the time runs out.",
"gamemode.perfection.win": "We have reached the end of time. The memory of your tribe will echo in eternity!",
"gamemode.perfection.loss": "We have reached the end of time.",
"gamemode.domination.caps": "DOMINATION",
"gamemode.domination": "Domination",
"gamemode.domination.description.button": "Play until there is only one tribe left, with no time limit.",
"gamemode.domination.description": "Wipe all the other tribes from the face of the Square. There can be only one.",
"gamemode.domination.win": "You have defeated all the other tribes and unified the entire square!",
"gamemode.domination.loss": "Your last city was lost, you have been defeated.",
"gamemode.custom.caps": "CREATIVE",
"gamemode.custom": "creative",
"gamemode.custom.description.button": "Set up your own game and play however you like.",
"gamemode.sandbox": "Infinity",
"gamemode.sandbox.description": "Play however you like, forever and ever",
"gamesettings.autoskip": "Auto Skip",
"gamesettings.autoskip.disabled": "Disabled",
"gamesettings.autoskip.enabled": "Enabled",
"gamesettings.findmatch": "FIND GAME",
"gamesettings.loading": "LOADING",
"gamesettings.livegame": "Live Game",
"gamesettings.livegame.description": "Live Games use a dynamic timer where the time you have to play depends on your city and unit count. Any time you have left at the end of a turn is carried over to the next turn.",
"gamesettings.matchmaking.noedit": "Open for any type of game",
"gamesettings.notenoughplayers": "At least 2 players are required to start a game",
"gamesettings.novalidtribes": "No Valid Tribes",
"gamesettings.novalidtribes.info": "There are no valid tribes. Buy or enable at least one tribe to continue.",
"gamesettings.scorelimit": "Score Limit",
"gamesettings.size.tiles.unspecified": "The map can be of any size. Exciting!",
"gamesettings.timelimit": "Turn Time Limit",
"gamesettings.timer": "Game Timer",
"gamesettings.timer.description": "The time given to players to play their turn.\n\nIf a player runs out of time, the others can choose to skip their turn.",
"gamesettings.timer.live": "Live",
"gamesettings.unknown": "Unknown",
"gamesettings.unspecified": "Any",
"gamemode.glory.caps": "GLORY",
"gamemode.glory": "Glory",
"gamemode.glory.description": "First to reach {0} points win",
"gamemode.glory.win": "The {0} points score was reached!",
"gamemode.might.caps": "MIGHT",
"gamemode.might": "Might",
"gamemode.might.description": "Capture all capitals to win",
"gamemode.might.win": "All capitals were captured",
"gamemode.tutorial": "Boot Camp",
"gamemode.death": "Your last city was lost, you have been defeated.",
"gamemode.tutorial.description": "Your tribe gifted you these resources. Use them wisely!",
"tutorial.task.harvestfruit.title": "Growing Your City",
"tutorial.task.harvestfruit": "Harvest fruit to grow your city!",
"tutorial.task.harvestfruit.description": "Click on a tile within your borders that has a fruit on it and choose 'Harvest Fruit'. You can level up your cities by harvesting resources in your territory.",
"tutorial.task.trainunit.title": "Training Units",
"tutorial.task.trainunit": "Train a warrior so we can capture that village.",
"tutorial.task.trainunit.description": "Click on your city and choose the unit you want to train. Units can be used to explore the map, capture villages and fight against your opponents.",
"tutorial.task.endTurn.title": "Ending Your Turn",
"tutorial.task.endTurn": "A good first round! End your turn to give your unit new energy.",
"tutorial.task.endTurn.description": "Give your units energy and collect more starts by pressing the 'End Turn' button.",
"tutorial.task.capturevillage.title": "Moving A Unit",
"tutorial.task.capturevillage": "Move your unit to a village and capture it.",
"tutorial.task.capturevillage.description": "Click on your unit in the city. The blue markers on the map show the tiles you can move that unit to.\nAfter moving your unit, you need to end your turn to be able to move it again..",
"tutorial.task.unlockTech.title": "The Tech Tree",
"tutorial.task.unlockTech": "Wild animals can be hunted to grow your city even more. Let's research how to hunt!",
"tutorial.task.unlockTech.description": "Press the 'Tech Tree' button and choose the 'Hunting' tech. Now you can hunt animals to level up your cities!",
"tutorial.completed.title": "Boot Camp Completed!",
"tutorial.completed.description": "Now you have the basic skills to play Polytopia, but there's still a lot to discover!\nFinish this game by getting the highest score you can before you run out of turns.",
"tutorial.suggestion.description": "Someone is hiding in the fog...",
"tutorial.task.meetTribe.title": "The Other Tribes",
"tutorial.task.meetTribe": "There's another tribe hiding somewhere in the Square. See if you can find them!",
"tutorial.task.meetTribe.description": "You are not alone! There are other tribes in this game, and they are also trying to expand their empire as much as they can. This often leads to conflicts, so keep an eye on your enemies.",
"world.intro.title": "Mighty Leader!",
"world.intro.text": "You have been chosen to rule the {0} tribe. Explore the world and expand your empire, but watch out for the other tribes.",
"world.intro.objective": "Objective: {0}",
"world.turn.end": "End Turn",
"world.turn.end.question": "End your turn?",
"world.turn.end.confirm": "Confirm",
"world.turn.next": "Next Turn",
"world.turn.finish": "Finish Game",
"world.turn.nomoves": "No more moves available, end turn",
"world.turn.start": "START",
"world.turn.exit": "Exit",
"world.turn.waiting": "Waiting for {0} to play...",
"world.turn.waiting.unknown": "Waiting for an unknown tribe to play...",
"world.turn.ready": "Tap save when ready",
"world.turn.your": "Your turn",
"world.turn.remaining": "{0} turns left",
"world.turn.last": "Last turn!",
"world.turn.replaying": "Replaying...",
"world.unit.info.from": "From the city of {0}.",
"world.unit.veteran": "This unit is a veteran.",
"world.unit.veteran.progress": "{0}/{1} to become a veteran.",
"world.unit.ability": "Unit Ability",
"world.unit.health": "Health",
"world.unit.attack": "Attack",
"world.unit.defence": "Defence",
"world.unit.movement": "Movement",
"world.unit.range": "Range",
"world.unit.disembark.title": "Leave {0}",
"world.unit.disembark.message": "Disembarking this unit will dismantle your {0}. Do you wish to proceed?",
"world.unit.evolve": "Your unit has grown to a {0}!",
"world.unit.evolve.title": "Unit Growth",
"world.unit.dissolved": "Your unit has dissolved",
"world.building.info": "City",
"world.building.village": "Village",
"world.building.capture.ready": "Will be ready to capture next turn",
"world.building.capture.ready.title": "Entering {0}!",
"world.building.capture.warning": "Capturing will be completed next turn if you don't stop them.",
"world.building.capture.warning.title": "{0} is under siege!",
"world.attract.sanctuary": "Your sanctuary has attracted a wild animal!",
"world.loading": "LOADING {0}%",
"world.suggestion.title": "Here's a Tip!",
"world.suggestion.message": "You should {0}",
"world.suggestion.disable": "(These suggestions can be switched off in the menu)",
"world.ranks": "1st,2nd,3rd,4th,5th,6th,7th,8th,9th,10th,11th,12th,13th,14th,15th,16th",
"world.road.connected.title": "New trade route!",
"world.road.connected.message": "{0} is now connected to your capital!",
"world.tech.new.title": "New Tech!",
"world.tech.new.message": "You have discovered the secret of {0}",
"world.reward.levelup": "{0} level up!",
"world.reward.building": "You can now construct {0}! This epic monument will bring wealth and glory to the nearest city.",
"world.reward.building.title": "{0} was completed",
"world.meet.tribe": "You meet {0}",
"world.task.new": "You got a new Task!",
"tribes.nature": "Nature",
"tribes.xinxi": "Xin-xi",
"tribes.xinxi.info": "They start their journey in the dense mountains, surrounded by beautiful cherry blossom.",
"tribes.xinxi.info2": "{0} starts the game with the '{1}' tech.",
"tribes.imperius": "Imperius",
"tribes.imperius.info": "They start their journey in the dense mountains, surrounded by beautiful cherry blossom.",
"tribes.imperius.info2": "{0} starts the game with the '{1}' tech.",
"tribes.bardur": "Bardur",
"tribes.bardur.info": "Surviving the harsh eternal winter of the {0} woods is not an easy task, but {0} seems to thrive here.",
"tribes.bardur.info2": "{0} starts the game with the '{1}' tech.",
"tribes.oumaji": "Oumaji",
"tribes.oumaji.info": "The seemingly endless, sun blessed desert is the home of the {0} tribe.",
"tribes.oumaji.info2": "{0} starts the game with a rider and the '{1}' tech.",
"tribes.kickoo": "Kickoo",
"tribes.kickoo.info": "White sandy beaches with coconut palms. Abundance of fruit and fish. Welcome to the home of the {0}.",
"tribes.kickoo.info2": "{0} starts the game with the '{1}' tech.",
"tribes.hoodrick": "Hoodrick",
"tribes.hoodrick.info": "The yellow autumn leaves of the {0} woods are perfect hideouts for its peculiar mushroom stuffing inhabitants.",
"tribes.hoodrick.info2": "{0} starts the game with an archer and the '{1}' tech.",
"tribes.luxidoor": "Luxidoor",
"tribes.luxidoor.info": "The {0} love expensive things, jewels, rare spices and exclusive ornaments. That is also why they are the most expensive tribe in Polytopia!\n\nTheir citizens lead very comfortable lives, draped in the finest purple silk. But will they survive outside the walls of their beloved capital?",
"tribes.luxidoor.info2": "{0} starts the game with a large capital.",
"tribes.vengir": "Vengir",
"tribes.vengir.info": "Frowned upon by the other tribes and pushed into the unpleasant wastelands. Will they tolerate this injustice or rise to fight back?",
"tribes.vengir.info2": "{0} starts the game with the '{1}' tech and a powerful Swordsman.",
"tribes.zebasi": "Zebasi",
"tribes.zebasi.info": "{0} thrive on the warm savannah, cultivating the rich soil to provide food for their mighty population.",
"tribes.zebasi.info2": "{0} starts the game with the '{1}' tech.",
"tribes.zebasi.news": "All profits from the Zebasi tribe is invested in solar energy projects.",
"tribes.aimo": "Ai-Mo",
"tribes.aimo.info": "The tranquil and wise {0} tribe inhabits the harshest, windiest and highest mountain range of the square, where they have found inner peace by meditating in the eternal evening light.",
"tribes.aimo.info2": "{0} starts the game with the '{1}' tech.",
"tribes.quetzali": "Quetzali",
"tribes.quetzali.info": "The {0} tribe worship the bird gods of the red soil and live in harmony with the natural symmetry of their cubistic jungles. They are commonly seen riding huge flightless birds.",
"tribes.quetzali.info2": "{0} starts the game with the '{1}' tech.",
"tribes.yadakk": "Yădakk",
"tribes.yadakk.info": "The {0} started out as a nomadic tribe in the beautiful harsh Khalee plains. Now they are the traders of the square, connecting their empire with impressive trade routes.",
"tribes.yadakk.info2": "{0} starts the game with the '{1}' tech.",
"tribes.aquarion": "Aquarion",
"tribes.aquarion.info": "From the deep oceans a long lost civilization appears! Their extreme isolation has given them special aquatic abilities that are unknown to the other more human tribes.",
"tribes.aquarion.info2": "{0} has a slightly different tech tree and has access to the unique amphibious turtle units that no other tribe can train.",
"tribes.elyrion": "∑∫ỹriȱŋ",
"tribes.elyrion.info": "The mysterious {0} defend their woodland homes with colorful magic and the ferocity of fire-breathing dragons!",
"tribes.elyrion.info2": "They regard Nature as a holy spirit and cannot hunt animals or chop down trees, instead they start the game with the unique {0} tech that can turn regular animals into powerful monsters.",
"tribes.polaris": "Polaris",
"tribes.polaris.info": "The {0} have lain trapped in the far reaches of the freezing tundra for eons, but were blessed by the unknowable Gaami with the power to expand their unnatural icy terrain farther than the weather permits. \n\nWith the might of sleds and Mamoos, the mystical {0} are determined to entomb the Square in ice and transform the land into a frigid paradise.",
"tribes.polaris.info2": "{0} starts the game with the ability to freeze surrounding terrain using Moonies.",
"tribes.cymanti": "Cymanti",
"tribes.cymanti.info": "The {0} are a breakout group of Polytopians who moved to the swampy forests and learned to live with the Ciru Bug, which attaches to their faces and merges with their brains.",
"tribes.cymanti.info2": "Led by their Shaman, the {0} train gigantic bugs, use their enemies to fertilize their fungi farms, and utilize crippling poisons to vanquish all who would threaten their marshy home!",
"TribeSkins/skinName": "{0} skin",
"TribeSkins/tribeskins.test": "Test skin",
"TribeSkins/tribeskins.test.description": "Test skin",
"TribeSkins/tribeskins.baerion": "Baergøff",
"TribeSkins/tribeskins.baerion.description": "The Baergøff are the {0}'s elite hunters. Clad in the sanctified pelt of their first Baerion kill, they're ready for anything!",
"TribeSkins/tribeskins.ranger": "Yorthwober",
"TribeSkins/tribeskins.ranger.description": "Bands of the {0}'s finest sharpshooters and survivalists, the Yorthwober know their way around combat just as well as they do the hills and forests.",
"TribeSkins/tribeskins.skeleton": "Cultist",
"TribeSkins/tribeskins.skeleton.description": "Fanatical {0} Cultists devoted to Burzgor shrug off their flesh in the harrowing Thdkrkr Ritual to show their dedication to revenge.",
"TribeSkins/tribeskins.ninja": "Sha-po",
"TribeSkins/tribeskins.ninja.description": "In the misty hills around Mt. Xin-xi resides the Sha-po, a secretive legion of assassins trained in the arts of dealing a silent death to anyone who opposes the {0} Empire.",
"TribeSkins/tribeskins.scholar": "Lirepacci",
"TribeSkins/tribeskins.scholar.description": "The scholarly Lirepacci have ventured out of Imperia to gain new perspectives on life through warfare, the study of other cultures, and hours of philosophical debate.",
"TribeSkins/tribeskins.mercenary": "Aumux",
"TribeSkins/tribeskins.mercenary.description": "The Aumux Mercenaries are ruthless, effective, and more than willing to destroy their foes, desolate the land, and empty the treasury of their employers in their insatiable, all-consuming greed.",
"building.capital.owner": "{0} is the {1} capital",
"building.capital.owner.former": "{0} is the former capital of the {1} empire, currently occupied by {2} forces",
"building.city.owner": "{0} is a city in the {1} empire",
"building.village.owner": "This is a village that doesn't belong to any tribe",
"building.ability.attract": "attracts a wild animal to a nearby forest tile every 3 turns",
"building.produce": "produces {0} each turn",
"building.produce.multiply.polaris": " ({0} for every {1} frozen tiles in the world)",
"building.produce.multiply2.polaris": "Produces {0} for every {1} frozen tiles in the world",
"building.produce.multiply": " ({0} for each nearby {1})",
"building.produce.multiply2": "produces {0} for each nearby {1} each turn",
"building.produce.multiply3": "produces {0} for each nearby {1}",
"building.produce.reward.named": "produces {0} for {1}",
"building.produce.reward": "produces {0}",
"building.reward.tech": "gives you a {0}",
"building.reward.instant": "instantly gives you {0}",
"building.transform": "transforms a {0} into a {1}",
"building.transform2": "transforms a {0} into a {1} with {2} ",
"building.resource": "adds a {0} at the selected tile",
"building.value": "is worth {0} points of score",
"building.ability.embark": "Units that move here will turn into boats that can move on water.",
"building.ability.route": "It creates trade routes through {0} to any other {1} within a 5 tiles radius.",
"building.ability.route.and": " and ",
"building.ability.road": "Build roads to connect cities with the capital. Connected cities get 1 population as a reward. Roads also give a movement bonus for all units.",
"building.ability.ruin": "A ruin from an ancient civilization, it can contain valuable things! Go there with a unit to examine it.",
"building.ability.patina": "{0} grows over time, so try to build them as early as possible.",
"building.ability.limited": "You can only build one {0} per city.",
"building.ability.unique": "{0} can only be built once.",
"building.ability.poison": "This structure may inflict poisoning upon contact.",
"building.restriction.near": "Must be built next to a {0}.",
"building.restriction.on": "Must be on a tile with {0}.",
"building.names.city": "City",
"building.names.ruin": "Ruin",
"building.names.monument1": "Altar of Peace",
"building.names.monument2": "Tower of wisdom",
"building.names.monument3": "Grand Bazaar",
"building.names.monument4": "Emperors Tomb",
"building.names.monument5": "Gate of Power",
"building.names.monument6": "Park of Fortune",
"building.names.monument7": "Eye of God",
"building.names.temple": "Temple",
"building.names.burnforest": "Burn Forest",
"building.names.road": "Road",
"building.names.customshouse": "Customs House",
"building.names.harvestfruit": "Harvest fruit",
"building.names.farm": "Farm",
"building.names.windmill": "Windmill",
"building.names.fishing": "Fishing",
"building.names.whalehunting": "Whale Hunting",
"building.names.watertemple": "Water Temple",
"building.names.port": "Port",
"building.names.hunting": "Hunting",
"building.names.clearforest": "Clear forest",
"building.names.lumberhut": "Lumber Hut",
"building.names.sawmill": "Sawmill",
"building.names.growforest": "Grow Forest",
"building.names.foresttemple": "Forest Temple",
"building.names.mountaintemple": "Mountain Temple",
"building.names.icetemple": "Ice Temple",
"building.names.outpost": "Outpost",
"building.names.mine": "Mine",
"building.names.forge": "Forge",
"building.names.sanctuary": "Sanctuary",
"Building.names.enchantanimal": "Enchant Animal",
"building.names.enchantwhale": "Enchant Whale",
"building.names.icebank": "Ice Bank",
"building.names.spores": "Spores",
"building.names.algae": "Algae",
"building.names.fungi": "Fungi",
"building.names.mycelium": "Mycelium",
"building.names.clathrus": "Clathrus",
"unit": "unit",
"unit.info.attack": "Attack",
"unit.info.defence": "Defence",
"unit.info.movement": "Movement",
"unit.info.health": "Health",
"unit.info.range": "Range",
"unit.info.skills": "Skills",
"unit.names.giant": "Giant",
"unit.names.crab": "Crab",
"unit.names.gaami": "Gaami",
"unit.names.bunny": "Bunny",
"unit.names.scout": "Scout",
"unit.names.boat": "Boat",
"unit.names.warrior": "Warrior",
"unit.names.rider": "Rider",
"unit.names.knight": "Knight",
"unit.names.defender": "Defender",
"unit.names.ship": "Ship",
"unit.names.battleship": "Battleship",
"unit.names.catapult": "Catapult",
"unit.names.archer": "Archer",
"unit.names.mindbender": "Mind Bender",
"unit.names.swordsman": "Swordsman",
"unit.names.amphibian": "Amphibian",
"unit.names.tridention": "Tridention",
"unit.names.dragonegg": "Dragon Egg",
"unit.names.babydragon": "Baby Dragon",
"unit.names.firedragon": "Fire Dragon",
"unit.names.polytaur": "Polytaur",
"unit.names.navalon": "Navalon",
"unit.names.mooni": "Mooni",
"unit.names.icearcher": "Ice Archer",
"unit.names.battlesled": "Battle Sled",
"unit.names.icefortress": "Ice Fortress",
"unit.names.shaman": "Shaman",
"unit.names.hexapod": "Hexapod",
"unit.names.kiton": "Kiton",
"unit.names.doomux": "Doomux",
"unit.names.raychi": "Raychi",
"unit.names.phychi": "Phychi",
"unit.names.exida": "Exida",
"unit.names.centipede": "Centipede",
"unit.names.segment": "Segment",
"unit.names.cloak": "Cloak",
"unit.names.dagger": "Dagger",
"unit.ability": "ability",
"unit.abilities.dash": "DASH",
"unit.abilities.escape": "ESCAPE",
"unit.abilities.scout": "SCOUT",
"unit.abilities.sneak": "SNEAK",
"unit.abilities.build": "BUILD",
"unit.abilities.persist": "PERSIST",
"unit.abilities.convert": "CONVERT",
"unit.abilities.heal": "HEAL",
"unit.abilities.swim": "SAIL",
"unit.abilities.carry": "CARRY",
"unit.abilities.grow": "GROW",
"unit.abilities.fly": "FLY",
"unit.abilities.splash": "SPLASH",
"unit.abilities.decay": "DECAY",
"unit.abilities.navigate": "NAVIGATE",
"unit.abilities.freeze": "FREEZE",
"unit.abilities.freezearea": "FREEZE AREA",
"unit.abilities.autofreeze": "AUTO FREEZE",
"unit.abilities.skate": "SKATE",
"unit.abilities.fortify": "FORTIFY",
"unit.abilities.creep": "CREEP",
"unit.abilities.explode": "EXPLODE",
"unit.abilities.poison": "POISON",
"unit.abilities.independent": "INDEPENDENT",
"unit.abilities.boost": "BOOST",
"unit.abilities.eat": "EAT",
"unit.abilities.surprise": "SURPRISE",
"unit.abilities.hide": "HIDE",
"unit.abilities.infiltrate": "INFILTRATE",
"unit.abilities.detect": "DETECT",
"player.abilities.destroy": "Destroy",
"player.abilities.disband": "Disband",
"player.abilities.literacy": "Literacy",
"player.abilities.glide": "Glide",
"player.abilities.peacetreaty": "Peace Treaty",
"player.abilities.embassy": "Embassy",
"player.abilities.capitalvision": "Capital Vision",
"resource.names.fruit": "fruit",
"resource.names.crop": "crop",
"resource.names.fish": "fish",
"resource.names.whale": "whale",
"resource.names.game": "wild animal",
"resource.names.metal": "metal",
"terrain.unknown": "Unknown lands",
"terrain.water": "Water",
"terrain.ocean": "Ocean",
"terrain.field": "Field",
"terrain.forest": "Forest",
"terrain.mountain": "Mountain",
"terrain.ice": "Ice",
"terrain.algae": "Algae",
"diplomacy.acceptpeace.description": "{0} has accepted your peace treaty! While at peace no hostile actions can be made.",
"diplomacy.acceptpeace.notification.description": "Peace treaty with {0} confirmed!",
"diplomacy.acceptpeace.notification.description2": "{0} and {1} has made peace!",
"diplomacy.acceptpeace.title": "Peace treaty accepted!",
"diplomacy.breakpeace.description": "{0} has broken the peace treaty. Next turn you will be able to attack each other again so get prepared!",
"diplomacy.breakpeace.notification.description": "Broke peace with {0}",
"diplomacy.breakpeace.notification.description2": "{0} and {1} are no longer at peace",
"diplomacy.breakpeace.title": "{0} Broke Peace",
"diplomacy.declarewar.description": "{0} has declared war on you!",
"diplomacy.declarewar.title": "War!",
"diplomacy.denypeace.description": "{0} has rejected the peace treaty you offered.",
"diplomacy.denypeace.notification.description": "You rejected the {0} peace treaty.",
"diplomacy.denypeace.notification.title": "No Deal",
"diplomacy.denypeace.title": "Peace treaty rejected",
"diplomacy.destroyedembassy.description": "Your embassy in the {0} capital has been destroyed!",
"diplomacy.destroyedembassy.description2": "The {0} embassy in your capital has been destroyed.",
"diplomacy.destroyedembassy.title": "Embassy Destroyed",
"diplomacy.establishedembassy.description": "You have established an embassy in the {0} capital. It will give you both {1} stars per turn, when you have a peace treaty the income is doubled.",
"diplomacy.establishedembassy.description2": "{0} established an embassy in your capital. It will give you both {1} stars per turn. The income is doubled if you have a peace treaty.",
"diplomacy.establishedembassy.title": "Embassy Established",
"diplomacy.peacetreaty.description": "{0} suggests a peace treaty. If you accept you will not be able to attack each other until one of you breaks the treaty",
"diplomacy.peacetreaty.notification.description": "Peace treaty sent to {0}",
"diplomacy.relation.decent": "Decent",
"diplomacy.relation.great": "Great",
"diplomacy.relation.horrible": "Horrible",
"diplomacy.relation.indifferent": "Indifferent",
"diplomacy.relation.poor": "Poor",
"diplomacy.relation.title": "Relation",
"diplomacy.state.hostile": "cooldown",
"diplomacy.state.hostile.description": "Your current peace treaty just ended and you will be able to attack each other again next turn.",
"diplomacy.state.neutral": "neutral",
"diplomacy.state.neutral.description": "There has been no recent hostilities between your tribes.",
"diplomacy.state.peace": "peace",
"diplomacy.state.peace.description": "You currently have a peace treaty preventing you from attacking each other. A peace treaty can be canceled at any time, but that will take effect in the following turn.",
"diplomacy.state.war": "war",
"diplomacy.state.war.description": "You or them have attacked the other in the last turn. If there are no more hostilities in one turn your status will change to \"neutral\"",
"opinion.noopinion": "They don't know about you yet.",
"opinion.reason.aggression": "aggressive",
"opinion.reason.aggression.description": "You've recently attacked them.",
"opinion.reason.brave": "brave",
"opinion.reason.brave.description": "You're fighting against the strongest tribe.",
"opinion.reason.commonrelation": "wise",
"opinion.reason.commonrelation.description": "You share the same allies or enemies.",
"opinion.reason.differentrelation": "foolish",
"opinion.reason.differentrelation.description": "You are at war with their allies, or you have made peace with their enemies.",
"opinion.reason.dislike": "annoying",
"opinion.reason.dislike.description": "For some reason, they just seem to dislike you.",
"opinion.reason.embassy": "diplomatic",
"opinion.reason.embassy.description": "You have good diplomatic relations through your embassies.",
"opinion.reason.intrusive": "intrusive",
"opinion.reason.intrusive.description": "Your borders are very close to theirs.",
"opinion.reason.like": "charming",
"opinion.reason.like.description": "For some reason, they just seem to like you.",
"opinion.reason.peaceful": "peaceful",
"opinion.reason.peaceful.description": "You haven't attacked them in a long time.",
"opinion.reason.powerful": "powerful",
"opinion.reason.powerful.description": "They are impressed by your military power.",
"opinion.reason.threatening": "threatening",
"opinion.reason.threatening.description": "You have units near their territory.",
"opinion.reason.weak": "weak",
"opinion.reason.weak.description": "Your army is weak compared to theirs. You're an easy target, so to speak.",
"opinion.reason.winning": "dominating",
"opinion.reason.winning.description": "You are about to win the game.",
"playerinfo.locked.researchdiplomacy": "Research Diplomacy to gain more insight.",
"playerinfo.locked.upgradeembassy": "Upgrade your embassy to gain more insight.",
"playerinfo.stats.income": "Income",
"playerinfo.summary.dead": "{0} was killed by {1} on turn {2}.",
"playerinfo.summary.reasons": "They think you are {0}.",
"playerinfo.summary.ruledby": "The {0} tribe is ruled by {1}.",
"playerinfo.title": "Tribe Info",
"playerinfo.triberelations.popup.neutral.description": "{0} has a neutral relation to {1}.",
"playerinfo.triberelations.popup.peaceneutral.description": "{0} has a peace treaty with {1}",
"playerinfo.triberelations.popup.peacepeace.description": "You are both at peace with {1}.",
"playerinfo.triberelations.popup.peacewar.description": "{0} has a peace treaty with your enemy, {1}.",
"playerinfo.triberelations.popup.title": "Tribe Relations",
"playerinfo.triberelations.popup.warneutral.description": "{0} is at war with {1}.",
"playerinfo.triberelations.popup.warpeace.description": "{0} is at war with your ally, {1}.",
"playerinfo.triberelations.popup.warwar.description": "You are both at war with {1}.",
"playerinfo.triberelations.title": "Tribe Relations:",
"playerinfo.triberelations.unknown": "You've not met this tribe yet.",
"playerinfopopup.you.description": "This is you. Go you!",
"playerinfopopup.bot.description": "This is a bot. Bzzt!",
"playerinfopopup.friend": "friend",
"playerinfopopup.passandplay.description": "This is a Pass & Play player.",
"playerinfopopup.waiting.description": "Waiting for a player to join.",
"epithet.divine": "the Divine {0}",
"epithet.faithful": "the Faithful {0}",
"epithet.pathetic": "the Pathetic {0}",
"epithet.terrible": "the Terrible {0}",
"actionbox.building.level": "level {0}/{1}",
"actionbox.tile.roads": "roads",
"actionbox.city": "City",
"actionbox.city.level": "lvl {0}",
"actionbox.village": "Village",
"actionbox.unit.Frozen": "Frozen",
"actionbox.unit.Poisoned": "Poisoned",
"actionbox.unit.Boosted": "Boosted",
"actionbox.unit.Invisible": "Invisible",
"actionbox.unit.kills": "{0}/{1} kills",
"actionbox.unit.veteran": "Veteran",
"actionbox.unit.new": "Train a new {0} {1}",
"actionbox.unit.ability": "Unit Ability",
"actionbox.unit.train": "TRAIN",
"actionbox.unit.upgrade": "UPGRADE",
"actionbox.unit.toomany": "(too many)",
"actionbox.unit.toomany.info": "This city can't support any more units. Upgrade the city to get more space for units.",
"actionbox.building.doit": "DO IT",
"actionbox.building.requiredtech": "You need to research {0} to do this, tap the 'Tech Tree' button.",
"actionbox.building.techtree": "TECH TREE",
"actionbox.insufficientfunds": "You don't have enough stars to buy this. Tap 'next turn' to get more stars.",
"actionbox.confirm": "Confirm {0}",
"actionbox.confirm.info": "Are you sure you want to do this?",
"actionbox.confirm.button": "YES",
"actionbox.confirm.info.breakpeace": "Are you sure you want to break the peace treaty? Doing so will disable all your units for the rest of this turn.",
"actionbox.confirm.info.breakpeace.disband": "It will also disband the {0} units you have in their territory.",
"actionbox.embassyestablished.description": "The embassy is already established.",
"actionbox.establishembassynocapital.description": "You cannot establish an embassy if the tribe has no capital.",
"actionbox.pendingpeacetreaty.description": "Peace treaty pending. Waiting for {0} to respond",
"actionbox.pendingpeacetreaty.title": "Pending Peace Treaty",
"tooltip.tile.road": "Build a road to connect this city to your capital.",
"tooltip.tile.choose_unit": "Choose a unit to produce.",
"tooltip.tile.limit": "This city cannot support any more units.",
"tooltip.tile.capture.enemy": "Your city is being captured by the enemy!",
"tooltip.tile.capture": "This city is being captured.",
"tooltip.tile.capture.tip": "Move a unit here to capture this city!",
"tooltip.tile.produces": "Produces {0} each turn.",
"tooltip.tile.level.polaris": "Freeze {0} more tiles to reach the next level",
"tooltip.tile.level.next": "Next level in {0} turns",
"tooltip.tile.level.max": "Has reached maximum level",
"tooltip.tile.sailing": "Move a unit here to start sailing!",
"tooltip.tile.monuments": "Monuments gives your empire extra score!",
"tooltip.tile.ruin": "Move a unit here and examine these ancient ruins.",
"tooltip.tile.blocked": "This resource is blocked by an enemy unit",
"tooltip.tile.extract.upgrade": "Extract this resource to upgrade your city",
"tooltip.tile.extract.convert": "This resource can be transformed into a unit",
"tooltip.tile.extract.stars": "Extract this resource to earn stars instantly",
"tooltip.tile.extract.research": "You need to research {0} to extract this resource",
"tooltip.tile.outside": "This resource is outside of your empire",
"tooltip.tile.research": "You need to research {0} to be able to move here",
"tooltip.tile.explore": "Explore this area to see what it holds!",
"tooltip.unit.city.capture": "Tap 'Capture' to add this city to your empire",
"tooltip.unit.city.capture.next": "This city will be ready to capture next turn",
"tooltip.unit.city.capture.flying": "Flying units cannot capture cities",
"tooltip.unit.actions.none": "No actions left. Press 'Next Turn' to move this unit again.",
"tooltip.unit.actions.move": "Click a blue mark to move.",
"tooltip.unit.actions.attack": "Click a red mark to attack!",
"tooltip.unit.enemy": "This is the enemy!",
"tooltip.unit.enemy.territory": "This enemy is in your territory!",
"tooltip.unit.ally": "",
"tooltip.unit.ally.territory": "",
"tooltip.unit.enemy.city": "This enemy is capturing your city!",
"tooltip.unit.grow.now": "Will grow to {0} at the end of this turn!",
"tooltip.unit.grow.later": "Will grow to {0} in {1} turns.",
"tooltip.unit.decay.now": "This unit will dissolve at the end of this turn.",
"tooltip.unit.decay.later": "This unit will dissolve in {0} turns.",
"tooltip.ability.disband": "Remove any of your own units and get half of its cost in return.",
"tooltip.ability.destroy": "Remove any building within your borders, great for reconstructing your empire.",
"tooltip.ability.literacy": "Reduce the price of all technologies by 20%.",
"tooltip.ability.glide": "All non skating units get an extra move when moving on ice.",
"tooltip.ability.dash": "This unit can attack after moving if there is an enemy in range.",
"tooltip.ability.convert": "This unit can convert an enemy to your own tribe by attacking it.",
"tooltip.ability.escape": "This unit can move again after attacking.",
"tooltip.ability.persist": "This unit can keep attacking as long as it completely kills its victims.",
"tooltip.ability.swim": "This unit is amphibious and can move on both land and water.",
"tooltip.ability.carry": "This unit is carrying another unit inside.",
"tooltip.ability.heal": "This unit can heal surrounding units.",
"tooltip.ability.navigate": "This unit can move in any terrain even if you do not have the tech needed to move there.",
"tooltip.ability.fly": "This unit can fly over any terrain with no movement penalties or bonuses.",
"tooltip.ability.splash": "This unit causes splash damage to nearby units when attacking.",
"tooltip.ability.grow": "This unit will eventually grow and become something else.",
"tooltip.ability.sneak": "This unit can move past enemy units without stopping.",
"tooltip.ability.scout": "This unit has double vision range.",
"tooltip.ability.freeze": "This unit freezes its enemies when attacking them so they cannot move.",
"tooltip.ability.freeze_area": "This unit can freeze the surrounding tiles including any enemy units.",
"tooltip.ability.freeze_auto": "This unit freezes any surrounding tiles and units when moving.",
"tooltip.ability.skate": "This unit gets double movement on ice tiles but on land their movement is limited to 1 tile and all other abilities are disabled.",
"tooltip.ability.fortify": "This unit gets a defence bonus when defending in its own cities, double bonus with a city wall.",
"tooltip.ability.creep": "This unit does not get any movement penalties in rough terrain.",
"tooltip.ability.explode": "Make your units explode inflicting poison and collateral damage to surrounding enemies.",
"tooltip.ability.poison": "Inflict poison to enemies when attacking. Poisoned units lose all defense bonuses and spread spores when they die.",
"tooltip.ability.independent": "This unit does not require any support from its home city.",
"tooltip.ability.boost": "Give surrounding friendly units a temporary boost in attack and speed.",
"tooltip.ability.eat": "This unit grows in length for each enemy it kills.",
"tooltip.ability.surprise": "Enemies don't retaliate when you attack them, even at close range.",
"tooltip.ability.hide": "This unit hides when it moves, becoming invisible to the enemy.",
"tooltip.ability.infiltrate": "This unit can enter enemy cities to incite revolts.",
"tooltip.ability.peacetreaty": "Send an offer of entering a peace treaty to another tribe.\nYou find this function in the 'Tribe Info Screen', select the name of a tribe to get there.",
"tooltip.ability.embassy": "Allow construction of Embassies in foreign capitals. Embassies provide income for both parties as long as they are not at war.\nThe income is doubled if you have a peace treaty.",
"tooltip.ability.capitalvision": "Reveals the capital of all tribes you encounter.",
"buttons.ok": "OK",
"buttons.exit": "EXIT",
"buttons.save": "SAVE",
"buttons.back": "BACK",
"buttons.signup": "SIGN UP",
"buttons.leave": "LEAVE",
"buttons.confirm": "CONFIRM",
"buttons.accept": "ACCEPT",
"buttons.decline": "DECLINE",
"buttons.exitgame": "EXIT GAME",
"buttons.join": "JOIN",
"buttons.invite": "INVITE",
"buttons.reconnect": "RECONNECT",
"buttons.remove": "REMOVE",
"buttons.start": "START GAME",
"buttons.stay": "STAY",
"buttons.tryagain": "RETRY",
"gameinfo.id": "id: {0}",
"gameinfo.lastmove": "Last move: {0} ago",
"gameinfo.move": "Move: {0}",
"gameinfo.updated": "updated: {0} ago",
"gameinfo.turn": "Turn: {0}",
"gameinfo.serverversion": "Server version: {0}",
"gameinfo.gameover": "This game is over, open it to view the final result",
"gameinfo.yourturn": "It is your turn to {0}",
"gameinfo.opponentsturn": "Waiting for {0} to {1}",
"gameinfo.start": "start the game",
"gameinfo.picktribe": "pick tribe",
"gameinfo.play": "play",
"gamesaverbinary.unable.to.save": "I was unable to save the game, make sure you have sufficient storage on your device",
"gamesaverbinary.unable.to.save.title": "Could not save :(",
"gamesaverbinary.error.loading.moves": "Error loading moves",
"polyplayer.task": "task",
"polyplayer.task.explorer.title": "Explorer",
"polyplayer.task.explorer.description": "Explore every single tile in this square world",
"polyplayer.task.war.title": "No mercy",
"polyplayer.task.war.description": "Wipe out an enemy",
"polyplayer.task.pacifist.title": "Pacifist",
"polyplayer.task.pacifist.description": "Make no attacks for 5 turns",
"polyplayer.task.killer.title": "Killer",
"polyplayer.task.killer.description": "Kill 10 enemies in battle",
"polyplayer.task.wealth.title": "Wealth",
"polyplayer.task.wealth.description": "Gather 100 stars",
"polyplayer.task.genius.title": "Genius",
"polyplayer.task.genius.description": "Discover all available technologies",
"polyplayer.task.metropolis.title": "Metropolis",
"polyplayer.task.metropolis.description": "Create a level 5 city",
"polyplayer.task.network.title": "Network",
"polyplayer.task.network.description": "Connect 5 cities to your capital",
"task.info": "{0} to get {1}",
"price.stars": "star",
"price.stars.plural": "stars",
"price.population": "population",
"price.population.plural": "population",
"price.points": "point",
"price.points.plural": "points",
"wcontroller.online.yourturn.title": "It's your turn!",
"wcontroller.online.yourturn.description": "Tap ok to continue the game when you are ready.",
"wcontroller.convertvillage.description": "The villagers agree to join your emerging empire!",
"wcontroller.convertvillage.title": "Village converted!",
"wcontroller.capital.regained.description": "You have regained control of your capital, trade networks are reestablished",
"wcontroller.capital.regained.title": "Great news!",
"wcontroller.capital.lost.description": "Your capital has been captured by the {0} hordes! All your trade connections are cancelled until you regain control of your capital",
"wcontroller.capital.lost.title": "Bad news!",
"wcontroller.capital.captured.description": "You have captured the {0} capital! All their trade connections are cancelled until they regain control of their capital",
"wcontroller.capital.captured.title": "Great news!",
"wcontroller.capital.captured2.description": "{0} is now part of the {1} empire",
"wcontroller.capital.captured2.title": "City captured!",
"wcontroller.kill.upgrade.description": "Unit is ready to upgrade!",
"wcontroller.kill.upgrade.title": "Level Up!",
"wcontroller.examine.water.elyrion": "You encountered an enchanted {0} who joined your tribe!",
"wcontroller.examine.water": "You encountered a band of friendly pirates who joined your tribe!",
"wcontroller.examine.water.title": "Battleship",
"wcontroller.examine.giant": "You found a friendly {0} who joined your tribe!",
"wcontroller.examine.explorer": "You meet some locals who show you the surrounding lands.",
"wcontroller.examine.explorer.title": "Explorer",
"wcontroller.examine.tech": "You found some old scrolls containing the secret of {0}.",
"wcontroller.examine.tech.title": "Scrolls of Wisdom",
"wcontroller.examine.stars": "The ancient ruins are filled with valuable resources!",
"wcontroller.examine.stars.title": "Resources",
"wcontroller.examine.swordsman": "You encountered a veteran Swordsman who decides to join your tribe!",
"wcontroller.examine.swordsman.title": "Swordsman",
"wcontroller.examine.population": "You meet a nomadic tribe that settles in your capital!",
"wcontroller.examine.population.title": "Population",
"wcontroller.move.unto.unit": "CANT MOVE ONTO ANOTHER UNIT",
"wcontroller.building.upgrade": "Your {0} upgraded to a {1}!",
"wcontroller.building.upgrade.reward": "{0} upgraded to level {1} and its production has increased +1. You also get to pick an additional reward:",
"wcontroller.reward.workshop": "workshop",
"wcontroller.reward.citywall": "city wall",
"wcontroller.reward.populationgrowth": "population growth",
"wcontroller.reward.park": "park",
"wcontroller.reward.explorer": "explorer",
"wcontroller.reward.resources": "resources",
"wcontroller.reward.bordergrowth": "border growth",
"wcontroller.reward.superunit": "super unit",
"wcontroller.unit.promotion": "Your unit has gained veteran status! Health increased.",
"wcontroller.unit.promotion.title": "Unit Promoted!",
"wcontroller.meet.tribe.leader": "Their leader",
"wcontroller.meet.tribe.bigger.hostile": "laughs at your puny excuse of a Tribe.",
"wcontroller.meet.tribe.bigger.friendly": "salutes you friendly but pays no attention to your tiny realm.",
"wcontroller.meet.tribe.smaller.hostile": "seems a bit hostile and greets you suspiciously.",
"wcontroller.meet.tribe.smaller.friendly": "bows in awe of your might mighty civilization.",
"wcontroller.meet.tribe.tech.hostile": "You manage to steal the secret of {0}!",
"wcontroller.meet.tribe.tech.friendly": "As a gesture of good will they share the secret of {0}!",
"wcontroller.meet.tribe.resource.boost": "The discovery of this {0} tribe gives you a one-time trade boost of {1} stars!",
"wcontroller.meet.tribe.resource.hostile": "You manage to steal some valuable gold pieces!",
"wcontroller.meet.tribe.resource.friendly": "They present you with a gift of valuable resources!",
"wcontroller.tribe.destroy": "You have destroyed {0}!",
"wcontroller.tribe.destroy.title": "Blood!",
"wcontroller.tribe.destroy2": "{0} has been destroyed by the {1}!",
"wcontroller.tribe.destroy.all": "You have destroyed all opposing tribes and unified the entire square under your command!",
"wcontroller.tribe.destroy.all.title": "Domination!",
"wcontroller.tribe.level_1": "curious",
"wcontroller.tribe.level_2": "sprawling",
"wcontroller.tribe.level_3": "impressive",
"wcontroller.tribe.level_4": "epic",
"wcontroller.city.disconnect": "{0} was disconnected from {1}",
"wcontroller.city.disconnect.title": "Trade route lost!",
"wcontroller.turn.end": "Ending turn...",
"wcontroller.turn.saving": "Saving game to server...",
"wcontroller.turn.notification": "It's your turn in {0} (turn {1})",
"wcontroller.turn.passed": "Game passed on to {0}",
"wcontroller.turn.passed.title": "Turn complete",
"wcontroller.turn.error": "Could not reach the multiplayer server. Please make sure you are connected to the internet and try again.",
"wcontroller.turn.error.title": "Network Error",
"wcontroller.turn.next": "Next up",
"wcontroller.load.error": "There is no saved game to resume, start a new game!",
"wcontroller.load.error.title": "No saved game",
"wcontroller.load.notpartof": "You are not a part of this game",
"wcontroller.load.wait": "Wait until this game has fully downloaded before opening it.",
"wcontroller.load.wait.title": "Still loading...",
"wcontroller.load.update": "This game is using a newer version of Polytopia, you need to head over to {0} and update it before you can play.",
"wcontroller.load.update.title": "Update Required",
"wcontroller.removingplayer": "Removing Player",
"wcontroller.not.your.turn": "Sorry, it's not your turn yet!",
"technology.intro": "This tech will enable the following:",
"technology.build": "{0} makes it possible to build {1}",
"technology.movement": "Movement",
"technology.movement.info": "enables movement in {0}",
"technology.defence": "Defence Bonus",
"technology.defence.info": "gives your unit extra strength when defending in {0}",
"technology.task": "{0} activates the {1} task",
"technology.ability": "ability",
"technology.ability.info": "{1} gives you the ability to {1}",
"technology.requirements": "You need to research {0} to perform this action",
"technology.names.basic": "basic",
"technology.names.riding": "Riding",
"technology.names.freespirit": "Free Spirit",
"technology.names.chivalry": "Chivalry",
"technology.names.roads": "Roads",
"technology.names.trade": "Trade",
"technology.names.organization": "Organization",
"technology.names.shields": "Strategy",
"technology.names.diplomacy": "Diplomacy",
"technology.names.farming": "Farming",
"technology.names.construction": "Construction",
"technology.names.fishing": "Fishing",
"technology.names.whaling": "Whaling",
"technology.names.aquatism": "Aquatism",
"technology.names.sailing": "Sailing",
"technology.names.navigation": "Navigation",
"technology.names.hunting": "Hunting",
"technology.names.forestry": "Forestry",
"technology.names.mathematics": "Mathematics",
"technology.names.archery": "Archery",
"technology.names.spiritualism": "Spiritualism",
"technology.names.climbing": "Climbing",
"technology.names.meditation": "Meditation",
"technology.names.philosophy": "Philosophy",
"technology.names.mining": "Mining",
"technology.names.smithery": "Smithery",
"technology.names.riding2": "Free Swimming",
"technology.names.freediving": "Free Diving",
"technology.names.spearing": "Spearing",
"technology.names.forestmagic": "Forest Magic",
"technology.names.watermagic": "Water Magic",
"technology.names.frostwork": "Frostwork",
"technology.names.polarwarfare": "Polar Warfare",
"technology.names.polarism": "Polarism",
"technology.names.hydrology": "Hydrology",
"technology.names.oceanology": "Oceanology",
"technology.names.recycling": "Recycling",
"technology.names.shock": "Shock Tactics",
"techview.info": "Tech costs increase for each city in your empire. Research a tech to unlock the Abilities, Units, and Skills it offers.",
"techview.info.literacy": "Literacy reduce the price of all technologies by 33%.",
"techview.locked": "(locked)",
"techview.locked.info": "You must research {0} before you can learn {1}.",
"techview.completed": "(completed)",
"techview.completed.info": "You have already researched this technology.",
"techview.expensive.info": "You don't have enough stars to buy this. Tap 'next turn' to get more stars.",
"techview.research": "RESEARCH",
"action.info.attack": "make an attack with this unit. Select the unit and tap any of the RED targets if you want to attack",
"action.info.recover": "Recover",
"action.info.healothers": "Heal Others",
"action.info.train": "train a unit in this city. Units can be used to explore the world and to attack enemies and defend your cities",
"action.info.move": "move this unit. Select the unit and tap any of the BLUE targets",
"action.info.capture": "Capture",
"action.info.capture2": "capture this city. Cities generate stars every turn that you can use to develop your empire",
"action.info.destroy": "Destroy",
"action.info.disband": "Disband {0}",
"action.info.remove": "Remove",
"action.info.cityreward": "City Reward",
"action.info.reward": "Reward",
"action.info.trip": "Trip",
"action.info.meet": "Meet",
"action.info.promote": "Promote",
"action.info.examine": "Examine",
"action.info.endturn": "end this turn to get more resources and unit moves. Press the 'Next Turn' button",
"action.info.stay": "Stay",
"action.info.healarea": "Heal Area",
"action.info.freezearea": "Freeze Area",
"action.info.breakice": "Break Ice",
"action.info.do": "do {0} here",
"action.info.build": "build a {0} here",
"action.info.reward.population": "That will increase the population of the nearest city. When the population becomes big enough the city will level up and produce more resources",
"action.info.reward.resources": "That will give you an instant reward of {0} resources",
"action.info.research": "research {0}.",
"action.info.boost": "Boost",
"action.info.peacetreaty": "Offer Peace",
"action.info.establishembassy": "Establish Embassy",
"action.info.breakpeace": "Break Peace",
"actionbtn.upgrade": "Upgrade to {0}",
"actionbtn.remove.building": "Building",
"actionbtn.remove.roads": "Roads",
"stringtools.typelist.and": "and",
"topbar.score": "Score",
"topbar.turn": "Turn",
"topbar.stars": "Stars (+{0})",