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4WheelDriverControl.kt
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85 lines (68 loc) · 3.39 KB
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package org.firstinspires.ftc.teamcode
import com.acmerobotics.dashboard.config.Config
import com.qualcomm.robotcore.eventloop.opmode.TeleOp
import com.qualcomm.robotcore.eventloop.opmode.LinearOpMode
import com.qualcomm.robotcore.hardware.DcMotor
import com.qualcomm.robotcore.hardware.Gamepad
import kotlin.math.*
@TeleOp(name = "4 Wheel Driver Control", group = "Linear Opmode")
class `4WheelDriverControl` : LinearOpMode() {
@Config
object `4M` {
@JvmField var DEADZONE = 0.1
@JvmField var MAXSPEED = 0.7
@JvmField var MAXTURNSPEED = 0.5 // Want more precise turning but faster forwards/backwards movement
@JvmField var ROTATEAMOUNT = 0.2
@JvmField var MAXHEIGHT = 2117
@JvmField var MAXSLIDESPEED = 0.5
// 1 is temporary - just to test
}
private fun easeFun(x: Double): Double =
if (x > 0) (0.857 * x + 0.1).pow(1.58) else -((0.857 * -x + 0.1).pow(1.58))
override fun runOpMode() {
// hardwareMap is null until runOpMode() is called
val robot = Hardware(hardwareMap)
val odometry = Odometry()
val prevGamepad1 = Gamepad()
val prevGamepad2 = Gamepad()
var state = DriverControlState.Normal
waitForStart()
var toggleGrab = false
var maxTurnSpeed: Double
var maxMoveSpeed: Double
while (opModeIsActive()) {
robot.resetCache()
// Sensitivity clutch with B
maxTurnSpeed = if (gamepad1.b) `4M`.MAXTURNSPEED / 2 else `4M`.MAXTURNSPEED
maxMoveSpeed = if (gamepad1.b) `4M`.MAXSPEED / 2 else `4M`.MAXSPEED
// Drive with triggers
val power = gamepad1.right_trigger - gamepad1.left_trigger // Gives a "braking" effect
if (abs(power) > `4M`.DEADZONE) {
val speed = power.toDouble() * maxMoveSpeed
robot.leftMotor.power = easeFun(speed)
robot.rightMotor.power = easeFun(speed)
} else {
robot.leftMotor.power = 0.0
robot.rightMotor.power = 0.0
}
if (abs(gamepad1.left_stick_x) > `4M`.DEADZONE) {
val speed = gamepad1.left_stick_x.toDouble() * maxTurnSpeed
robot.leftMotor.power -= easeFun(
-speed
) // SQRT works best for turning while moving
robot.rightMotor.power -= easeFun(speed)
}
// Per Ben H's request, turn with bumpers
if (gamepad1.left_bumper) robot.leftMotor.power = maxTurnSpeed / 2
if (gamepad1.right_bumper) robot.rightMotor.power = maxTurnSpeed / 2
robot.rotateArmServo.power = gamepad2.right_stick_y.toDouble()
// Grabber - X to toggle open and close
if(gamepad2.x && !prevGamepad2.x)
toggleGrab = !toggleGrab
/* if(toggleGrab)
robot.grabberServo.position = 0.0
else
robot.grabberServo.position = 0.3*/
}
}
}