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@hypercrab2000/doom-gzengine-core

GZDoom game engine WASM target — tick simulation, actors, thinkers, and parity wire format (GZTICK).
This is not the level renderer; pair with @hypercrab2000/doom-wad-core (assets + GZSTATE) and a renderer WASM module.

Status

Scaffold only. No WASM binary yet. Spec + TypeScript types + parity harness hooks.

Component Status
GZTICK v0 schema (TypeScript) Draft
GZDoom -dumpgztick exporter Not started (gzdoom-project fork)
WASM gzengine_core Not started
Tick parity corpus Not started

Why a separate package

GZDoom combines rendering and simulation in one binary. This project splits:

  • GZSTATE (@hypercrab2000/doom-wad-core) — post-load render-facing map state
  • GZTICK (this repo) — per-tick simulation state for engine parity
  • Renderer WASM (doom-wad-lab / future doom-gzrender-core) — draw lists from GZSTATE + dynamic patches

The browser host loads two WASM modules and passes patch streams each frame. See docs/ARCHITECTURE.md.

Testing: docs/TESTING.md · workspace ../docs/TESTING.md

Install (local dev)

cd doom-gzengine-core
npm install
npm run build
npm test

Link from doom-wad-lab (when integrated):

"@hypercrab2000/doom-gzengine-core": "file:../doom-gzengine-core"

Publish (GitHub Packages)

Same pattern as doom-wad-core:

echo "@hypercrab2000:registry=https://npm.pkg.github.com" >> ~/.npmrc
npm publish

Related repos

Repo Role
doom-wad-core WAD parse, GZSTATE export
doom-wad-lab Browser app, Classic renderer, parity tools
gzdoom-project Fork with -dumpgzstate, -dumpgztick (planned)

Documentation

Doc Topic
docs/TESTING.md Test layers (scaffold + planned tick corpus)
docs/ARCHITECTURE.md Engine vs renderer
docs/GZTICK-v0.md Wire format
../docs/TESTING.md Workspace-wide testing guide

License

MIT (engine WASM will inherit GZDoom GPL for linked portions — see docs/LICENSING.md when port begins).

About

GZDoom game engine WASM scaffold — GZTICK tick parity

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