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52 lines (52 loc) · 1.08 KB
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{
"name": "@hypercrab2000/doom-gzengine-core",
"version": "0.0.1",
"description": "GZDoom game engine WASM scaffold — GZTICK tick parity wire format and patch codec",
"type": "module",
"main": "./dist/index.cjs",
"module": "./dist/index.js",
"types": "./dist/index.d.ts",
"exports": {
".": {
"types": "./dist/index.d.ts",
"import": "./dist/index.js",
"require": "./dist/index.cjs"
}
},
"files": [
"dist",
"docs",
"README.md"
],
"scripts": {
"build": "tsup",
"dev": "tsup --watch",
"test": "vitest run",
"test:watch": "vitest"
},
"repository": {
"type": "git",
"url": "git+https://github.com/HyperCrab2000/doom-gzengine-core.git"
},
"publishConfig": {
"registry": "https://npm.pkg.github.com",
"access": "public"
},
"keywords": [
"doom",
"gzdoom",
"game-engine",
"wasm",
"gztick"
],
"author": "William Farmer",
"license": "MIT",
"devDependencies": {
"tsup": "^8.4.0",
"typescript": "^5.8.2",
"vitest": "^3.0.9"
},
"engines": {
"node": ">=18"
}
}