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ModelLoader.cpp
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695 lines (606 loc) · 17.7 KB
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#include "ModelLoader.h"
#include <cvrConfig/ConfigManager.h>
#include <cvrKernel/SceneManager.h>
#include <cvrMenu/MenuSystem.h>
#include <cvrKernel/PluginHelper.h>
#include <cvrKernel/NodeMask.h>
#include <cvrUtil/TextureVisitors.h>
#include <cvrCollaborative/CollaborativeManager.h>
#include <PluginMessageType.h>
#include <iostream>
#include <cstring>
#include <string.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <osg/Matrix>
#include <osg/CullFace>
#include <osgDB/ReadFile>
#ifdef WIN32
#define M_PI 3.141592653589793238462643
#endif
#ifndef S_ISDIR
#define S_ISDIR(mode) (((mode) & S_IFMT) == S_IFDIR)
#endif
#ifndef S_ISREG
#define S_ISREG(mode) (((mode) & S_IFMT) == S_IFREG)
#endif
using namespace osg;
using namespace std;
using namespace cvr;
CVRPLUGIN(ModelLoader)
ModelLoader::ModelLoader() : FileLoadCallback("iv,wrl,vrml,obj,osg,earth,3ds")
{
}
bool ModelLoader::init()
{
std::cerr << "ModelLoader init\n";
MLMenu = new SubMenu("ModelLoader", "ModelLoader");
MLMenu->setCallback(this);
loadMenu = new SubMenu("Load","Load");
loadMenu->setCallback(this);
MLMenu->addItem(loadMenu);
removeButton = new MenuButton("Remove All");
removeButton->setCallback(this);
MLMenu->addItem(removeButton);
_collabCB = new MenuCheckbox("Collaborative Load",false);
_collabCB->setCallback(this);
_collabLoading = false;
vector<string> list;
string configBase = "Plugin.ModelLoader.Files";
ConfigManager::getChildren(configBase,list);
for(int i = 0; i < list.size(); i++)
{
MenuButton * button = new MenuButton(list[i]);
button->setCallback(this);
menuFileList.push_back(button);
struct loadinfo * info = new struct loadinfo;
info->name = list[i];
info->path = ConfigManager::getEntry("path",configBase + "." + list[i],"");
info->mask = ConfigManager::getInt("mask",configBase + "." + list[i], 1);
info->lights = ConfigManager::getInt("lights",configBase + "." + list[i], 1);
info->backfaceCulling = ConfigManager::getBool("backfaceCulling",configBase + "." + list[i], false);
info->showBound = ConfigManager::getBool("showBound",configBase + "." + list[i], false);
models.push_back(info);
osg::Vec3 center = ConfigManager::getVec3(configBase + "." + list[i]);
float scale = ConfigManager::getFloat("scale",configBase + "." + list[i],1.0);
float h,p,r;
h = ConfigManager::getFloat("h",configBase + "." + list[i],0.0) * M_PI / 180.0;
p = ConfigManager::getFloat("p",configBase + "." + list[i],0.0) * M_PI / 180.0;
r = ConfigManager::getFloat("r",configBase + "." + list[i],0.0) * M_PI / 180.0;
osg::Matrix rot;
rot.makeRotate(r,osg::Vec3(0,1,0),p,osg::Vec3(1,0,0),h,osg::Vec3(0,0,1));
osg::Matrix trans;
trans.makeTranslate(-center);
osg::Matrix scaleMat;
scaleMat.makeScale(osg::Vec3(scale,scale,scale));
_defaultLocInit[info->name] = pair<float, Matrix>(1.0, trans * scaleMat * rot);
}
configPath = ConfigManager::getEntry("Plugin.ModelLoader.ConfigDir");
ifstream cfile;
cfile.open((configPath + "/Init.cfg").c_str(), ios::in);
if(!cfile.fail())
{
string line;
while(!cfile.eof())
{
Matrix m;
float scale;
char name[150];
cfile >> name;
if(cfile.eof())
{
break;
}
cfile >> scale;
for(int i = 0; i < 4; i++)
{
for(int j = 0; j < 4; j++)
{
cfile >> m(i, j);
}
}
locInit[string(name)] = pair<float, Matrix>(scale, m);
}
}
cfile.close();
for(int k = 0; k < menuFileList.size(); k++)
{
loadMenu->addItem(menuFileList[k]);
}
MenuSystem::instance()->addMenuItem(MLMenu);
std::cerr << "ModelLoader init done.\n";
return true;
}
ModelLoader::~ModelLoader()
{
}
void ModelLoader::menuCallback(MenuItem* menuItem)
{
if(menuItem == removeButton)
{
std::map<SceneObject*,MenuButton*>::iterator it;
for(it = _saveMap.begin(); it != _saveMap.end(); it++)
{
delete it->second;
}
for(it = _loadMap.begin(); it != _loadMap.end(); it++)
{
delete it->second;
}
for(it = _resetMap.begin(); it != _resetMap.end(); it++)
{
delete it->second;
}
for(it = _deleteMap.begin(); it != _deleteMap.end(); it++)
{
delete it->second;
}
for(std::map<SceneObject*,SubMenu*>::iterator it2 = _posMap.begin(); it2 != _posMap.end(); it2++)
{
delete it2->second;
}
for(std::map<SceneObject*,SubMenu*>::iterator it2 = _saveMenuMap.begin();
it2 != _saveMenuMap.end(); it2++)
{
delete it2->second;
}
_saveMap.clear();
_loadMap.clear();
_resetMap.clear();
_deleteMap.clear();
_posMap.clear();
_saveMenuMap.clear();
for(int i = 0; i < _loadedObjects.size(); i++)
{
delete _loadedObjects[i];
}
_loadedObjects.clear();
if(CollaborativeManager::instance()->isConnected() && _collabCB->getValue() && !_collabLoading)
{
PluginHelper::sendCollaborativeMessageAsync("ModelLoader",ML_REMOVE_ALL,NULL,0);
}
return;
}
for(int i = 0; i < menuFileList.size(); i++)
{
if(menuFileList[i] == menuItem)
{
if (!isFile(models[i]->path.c_str()))
{
std::cerr << "ModelLoader: file not found: " << models[i]->path << endl;
return;
}
// Prepare scene object for model file(s):
SceneObject * so;
so = new SceneObject(models[i]->name, false, false, false, true, models[i]->showBound);
osg::Switch* switchNode = new osg::Switch();
so->addChild(switchNode);
PluginHelper::registerSceneObject(so,"ModelLoader");
so->attachToScene();
char filename[256];
strcpy(filename, models[i]->path.c_str());
bool done = false;
while (!done)
{
// Read model file:
std::string filenamestring(filename);
osg::Node* modelNode = osgDB::readNodeFile(filenamestring);
if(modelNode==NULL)
{
std::cerr << "ModelLoader: Error reading file " << filename << endl;
done=true;
break;
}
if(models[i]->mask)
{
modelNode->setNodeMask(modelNode->getNodeMask() & ~INTERSECT_MASK);
}
if(!models[i]->lights)
{
osg::StateSet* stateset = modelNode->getOrCreateStateSet();
stateset->setMode(GL_LIGHTING, osg::StateAttribute::OFF);
}
if(models[i]->backfaceCulling)
{
osg::StateSet * stateset = modelNode->getOrCreateStateSet();
osg::CullFace * cf=new osg::CullFace();
cf->setMode(osg::CullFace::BACK);
stateset->setAttributeAndModes( cf, osg::StateAttribute::ON | osg::StateAttribute::OVERRIDE);
}
// TODO: This should be configurable in menu or config file
TextureResizeNonPowerOfTwoHintVisitor tr2v(false);
modelNode->accept(tr2v);
switchNode->addChild(modelNode);
if (!increaseFilename(filename)) done=true;
else
{
cerr << "ModelLoader: Checking for file " << filename << endl;
if (!isFile(filename))
{
cerr << "ModelLoader: no more time steps found" << endl;
done=true;
}
}
}
if (switchNode->getNumChildren()==1)
{
cerr << "ModelLoader: Model file loaded successfully." << endl;
}
else
{
cerr << "ModelLoader: Loaded animation with " << switchNode->getNumChildren() << " time steps" << endl;
}
switchNode->setSingleChildOn(0);
if(locInit.find(models[i]->name) != locInit.end())
{
osg::Matrix scale;
scale.makeScale(osg::Vec3(locInit[models[i]->name].first,locInit[models[i]->name].first,
locInit[models[i]->name].first));
so->setTransform(scale * locInit[models[i]->name].second);
}
else if(_defaultLocInit.find(models[i]->name) != _defaultLocInit.end())
{
osg::Matrix scale;
scale.makeScale(osg::Vec3(_defaultLocInit[models[i]->name].first,_defaultLocInit[models[i]->name].first,
_defaultLocInit[models[i]->name].first));
so->setTransform(scale * _defaultLocInit[models[i]->name].second);
}
so->setNavigationOn(true);
so->addMoveMenuItem();
so->addNavigationMenuItem();
SubMenu * sm = new SubMenu("Position");
so->addMenuItem(sm);
_posMap[so] = sm;
MenuButton * mb;
mb = new MenuButton("Load");
mb->setCallback(this);
sm->addItem(mb);
_loadMap[so] = mb;
SubMenu * savemenu = new SubMenu("Save");
sm->addItem(savemenu);
_saveMenuMap[so] = savemenu;
mb = new MenuButton("Save");
mb->setCallback(this);
savemenu->addItem(mb);
_saveMap[so] = mb;
mb = new MenuButton("Reset");
mb->setCallback(this);
sm->addItem(mb);
_resetMap[so] = mb;
mb = new MenuButton("Delete");
mb->setCallback(this);
so->addMenuItem(mb);
_deleteMap[so] = mb;
_loadedObjects.push_back(so);
if(CollaborativeManager::instance()->isConnected() && _collabCB->getValue() && !_collabLoading)
{
ModelLoaderLoadRequest mllr;
strncpy(mllr.fileLabel,models[i]->name.c_str(),1023);
mllr.fileLabel[1023] = '\0';
mllr.transform = so->getTransform();
PluginHelper::sendCollaborativeMessageSync("ModelLoader",ML_LOAD_REQUEST,(char*)&mllr,sizeof(struct ModelLoaderLoadRequest));
}
}
}
for(std::map<SceneObject*,MenuButton*>::iterator it = _saveMap.begin(); it != _saveMap.end(); it++)
{
if(menuItem == it->second)
{
std::cerr << "Save." << std::endl;
bool nav;
nav = it->first->getNavigationOn();
it->first->setNavigationOn(false);
locInit[it->first->getName()] = std::pair<float, osg::Matrix>(1.0,it->first->getTransform());
it->first->setNavigationOn(nav);
writeConfigFile();
}
}
for(std::map<SceneObject*,MenuButton*>::iterator it = _loadMap.begin(); it != _loadMap.end(); it++)
{
if(menuItem == it->second)
{
bool nav;
nav = it->first->getNavigationOn();
it->first->setNavigationOn(false);
if(locInit.find(it->first->getName()) != locInit.end())
{
std::cerr << "Load." << std::endl;
//osg::Matrix scale;
//scale.makeScale(osg::Vec3(locInit[it->first->getName()].first,
// locInit[it->first->getName()].first,locInit[it->first->getName()].first));
it->first->setTransform(locInit[it->first->getName()].second);
}
it->first->setNavigationOn(nav);
}
}
for(std::map<SceneObject*,MenuButton*>::iterator it = _resetMap.begin(); it != _resetMap.end(); it++)
{
if(menuItem == it->second)
{
bool nav;
nav = it->first->getNavigationOn();
it->first->setNavigationOn(false);
if(locInit.find(it->first->getName()) != locInit.end())
{
it->first->setTransform(osg::Matrix::identity());
}
it->first->setNavigationOn(nav);
}
}
for(std::map<SceneObject*,MenuButton*>::iterator it = _deleteMap.begin(); it != _deleteMap.end(); it++)
{
if(menuItem == it->second)
{
if(_saveMap.find(it->first) != _saveMap.end())
{
delete _saveMap[it->first];
_saveMap.erase(it->first);
}
if(_loadMap.find(it->first) != _loadMap.end())
{
delete _loadMap[it->first];
_loadMap.erase(it->first);
}
if(_resetMap.find(it->first) != _resetMap.end())
{
delete _resetMap[it->first];
_resetMap.erase(it->first);
}
if(_posMap.find(it->first) != _posMap.end())
{
delete _posMap[it->first];
_posMap.erase(it->first);
}
if(_saveMenuMap.find(it->first) != _saveMenuMap.end())
{
delete _saveMenuMap[it->first];
_saveMenuMap.erase(it->first);
}
for(std::vector<SceneObject*>::iterator delit = _loadedObjects.begin();
delit != _loadedObjects.end();
delit++)
{
if((*delit) == it->first)
{
_loadedObjects.erase(delit);
break;
}
}
delete it->first;
delete it->second;
_deleteMap.erase(it);
break;
}
}
}
/** Copies the tail string after the last occurrence of a given character.
Example: str="c:\ local\ testfile.dat", c='\' => suffix="testfile.dat"
@param suffix <I>allocated</I> space for the found string
@param str source string
@param c character after which to copy characters
@return result in suffix, empty string if c was not found in str
*/
void ModelLoader::strcpyTail(char* suffix, const char* str, char c)
{
int i, j;
// Search for c in pathname:
i = strlen(str) - 1;
while (i>=0 && str[i]!=c)
--i;
// Extract tail string:
if (i<0) // c not found?
{
//strcpy(suffix, str);
strcpy(suffix, "");
}
else
{
for (j=i+1; j<(int)strlen(str); ++j)
suffix[j-i-1] = str[j];
suffix[j-i-1] = '\0';
}
}
/** Extracts a filename from a given path.
Directory elements have to be separated by '/' or '\' depending on OS.
@param filename <I>allocated</I> space for filename (e.g. "testfile.dat")
@param pathname file including entire path (e.g. "/usr/local/testfile.dat")
@return result in filename
*/
void ModelLoader::extractFilename(char* filename, const char* pathname)
{
if (strchr(pathname, '/')) strcpyTail(filename, pathname, '/');
else strcpy(filename, pathname);
}
/** Extracts an extension from a given path or filename.
@param extension <I>allocated</I> space for extension (e.g. "dat")
@param pathname file including entire path (e.g. "/usr/local/testfile.dat")
@return result in extension
*/
void ModelLoader::extractExtension(char* extension, const char* pathname)
{
char *filename = new char[strlen(pathname)+1];
extractFilename(filename, pathname);
strcpyTail(extension, filename, '.');
delete[] filename;
}
/** Increases the filename (filename must include an extension!).
@return true if successful, false if filename couldn't be increased.
Does not check if the file with the increased name exists.
*/
bool ModelLoader::increaseFilename(char* filename)
{
bool done = false;
int i;
char ext[256];
extractExtension(ext, filename);
if (strlen(ext)==0) i=strlen(filename) - 1;
else i = strlen(filename) - strlen(ext) - 2;
while (!done)
{
if (i<0 || filename[i]<'0' || filename[i]>'9')
return false;
if (filename[i] == '9') // overflow?
{
filename[i] = '0';
--i;
}
else
{
++filename[i];
done = 1;
}
}
return true;
}
/** Checks if a file exists.
@param filename file name to check for
@return true if file exists
*/
bool ModelLoader::isFile(const char* filename)
{
struct stat buf;
if (stat(filename, &buf) == 0)
{
if (S_ISREG(buf.st_mode)) return true;
}
return false;
}
void ModelLoader::preFrame()
{
static unsigned int counter = 0;
unsigned int numChildren;
// Switch time dependent objects to next step:
for(int i = 0; i < _loadedObjects.size(); i++)
{
osg::Switch* switchnode = dynamic_cast<osg::Switch*>(_loadedObjects[i]->getChildNode(0));
if(!switchnode)
{
std::cerr << "ModelLoader: Unable to get model Switch node." << std::endl;
continue;
}
numChildren = switchnode->getNumChildren();
if (numChildren > 1)
{
switchnode->setAllChildrenOff();
switchnode->setSingleChildOn(counter % numChildren);
}
}
// TODO: add delay for this:
++counter;
// check collaborative checkbox
bool collabFound = false;
for(int i = 0; i < MLMenu->getNumChildren(); ++i)
{
if(MLMenu->getChild(i) == _collabCB)
{
collabFound = true;
break;
}
}
if(CollaborativeManager::instance()->isConnected() && !collabFound)
{
MLMenu->addItem(_collabCB);
}
else if(!CollaborativeManager::instance()->isConnected() && collabFound)
{
MLMenu->removeItem(_collabCB);
}
}
void ModelLoader::message(int type, char * &data, bool collaborative)
{
if(type == ML_LOAD_REQUEST)
{
ModelLoaderLoadRequest * mllr = (ModelLoaderLoadRequest*)data;
std::string name = mllr->fileLabel;
int numObjects = _loadedObjects.size();
for(int i = 0; i < menuFileList.size(); ++i)
{
if(menuFileList[i]->getText() == name)
{
if(collaborative)
{
_collabLoading = true;
}
menuCallback(menuFileList[i]);
_collabLoading = false;
if(_loadedObjects.size() > numObjects)
{
_loadedObjects.back()->setTransform(mllr->transform);
}
break;
}
}
}
else if(type == ML_REMOVE_ALL)
{
if(collaborative)
{
_collabLoading = true;
}
menuCallback(removeButton);
_collabLoading = false;
}
}
SceneObject* ModelLoader::loadFile(std::string file)
{
std::cerr << "ModelLoader: Loading file: " << file << std::endl;
osg::Node* modelNode = osgDB::readNodeFile(file);
if(modelNode==NULL)
{
cerr << "ModelLoader: Error reading file " << file << endl;
return NULL;
}
else
{
std::cerr << "ModelLoader: Model file loaded successfully." << std::endl;
modelNode->setNodeMask(modelNode->getNodeMask() & ~INTERSECT_MASK);
}
std::string name;
size_t pos = file.find_last_of("/\\");
if(pos == std::string::npos)
{
name = file;
}
else
{
if(pos + 1 < file.length())
{
name = file.substr(pos+1);
}
else
{
name = "Loaded File";
}
}
TextureResizeNonPowerOfTwoHintVisitor tr2v(false);
modelNode->accept(tr2v);
SceneObject * so = new SceneObject(name,false,false,false,true,false);
so->addChild(modelNode);
so->setNavigationOn(true);
so->addMoveMenuItem();
so->addNavigationMenuItem();
return so;
}
void ModelLoader::writeConfigFile()
{
ofstream cfile;
cfile.open((configPath + "/Init.cfg").c_str(), ios::trunc);
if(!cfile.fail())
{
for(map<std::string, std::pair<float, osg::Matrix> >::iterator it = locInit.begin();
it != locInit.end(); it++)
{
//cerr << "Writing entry for " << it->first << endl;
cfile << it->first << " " << it->second.first << " ";
for(int i = 0; i < 4; i++)
{
for(int j = 0; j < 4; j++)
{
cfile << it->second.second(i, j) << " ";
}
}
cfile << endl;
}
}
cfile.close();
}