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Releases: ImCodist/quick-menu

Quick Menu [1.2.6] [1.21.4]

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@ImCodist ImCodist released this 03 Feb 02:26

1.21.4 port + support for the new CustomModelData component.

Changelog

  • Updated to 1.21.4.
  • The CustomModelData field can now contain a string or an integer to be used for matching / range_dispatch model types.

You will have to update your resource packs to get your CustomModelData to work in the new format but the "CustomModelData ids" in the previous data file is automatically converted to a string when saving in this new version.
So don't worry about that!

I am not going to bother porting this version to <1.21.4 as this version doesn't add anything worth the effort. Just use v1.2.4 or v1.2.3.

Quick Menu [1.2.5] [1.21.3]

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@ImCodist ImCodist released this 06 Dec 20:25
30e21df

1.21.3 port + some updates to Chinese Simplified.

Changelog

  • Updated Chinese Simplified lang file. #19 (@Cccc-owo)
  • Updated to 1.21.3. #24 (@tehbeard)

I am not going to bother porting this version to <1.21.3 as this version doesn't add anything worth the effort. Just use v1.2.4 or v1.2.3.

Quick Menu [1.2.4] [1.21 / 1.20.6]

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@ImCodist ImCodist released this 21 Jun 17:02

Some minor code changes that were bothering me, 1.21 port, and a new language (Chinese Simplified) thanks to @GuoDaiYi!

Changelog

I am not going to bother porting this version to <1.20.5 as this version doesn't add anything worth the effort. Just use v1.2.3.

Quick Menu [1.2.3] [1.20.6 / 1.20.4 / 1.20.1 / 1.19.4]

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@ImCodist ImCodist released this 02 Jan 04:20

An extra customization option in the form of Custom Model Data, and porting up to 1.20.4.

Changelog

  • Added an option to input the Custom Model Data of an icon. #11
  • Updated owo-lib to 0.12.0.
  • Slightly updated the mods icon.

Quick Menu [1.2.2] [1.20.2 / 1.20.1 / 1.19.4]

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@ImCodist ImCodist released this 06 Oct 13:22

Some misc fixes, and a new option that should have been included from the start.

Changelog

  • Added a new option for the amount of action buttons per row. #12
  • Included namespace in save data to support items outside of the "minecraft:" namespace. #7
  • Updated command input max length to be 10000 from the original 200. #5

Quick Menu [1.2.1] [1.20.1 / 1.19.4]

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@ImCodist ImCodist released this 03 Jul 00:54

I did something completely wrong, but I've figured out the correct way to do it and this is that.
Literally had to rush to learn Mixins LMAO.

Changelog

  • Fixed a bug where "timesPressed" of the KeyBinding class wasn't being changed.

Quick Menu [1.2.0] [1.20.1 / 1.19.4]

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@ImCodist ImCodist released this 02 Jul 21:44

Added a new action type for keybinds, as well as refining the action type system to make it easier to add more in the future.
As well as the usual clean up / polish.

Changelog

  • Added a new popup for creating actions.
  • Added another new popup for picking keybinds for keybind actions.
  • Added a new option to hide the editor icon.
  • Fixed a bug where text would display above a popup in the ActionEditorUI.

Quick Menu [1.1.2] [1.20.1 / 1.19.4]

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@ImCodist ImCodist released this 30 Jun 15:12

Small fixes and polish.

Changelog

  • Fixed 'Close on key release' option not working with mouse buttons.
  • Changed the menu opening action to be on press instead of while held.

Quick Menu [1.1.1] [1.20.1 / 1.19.4]

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@ImCodist ImCodist released this 29 Jun 16:11

Small update that polishes and fixes issues with the previous 1.1.0 update.

Changelog

  • Added a config button for those who don't have Mod Menu installed.
  • Added categories to the config menu.
  • You can now press E in the Main UI to toggle edit mode.
  • Fixed an issue where the game would crash if no keybind was bound.

Quick Menu [1.1.0] [1.20.1 / 1.19.4]

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@ImCodist ImCodist released this 29 Jun 11:26

This update adds two small user requested features.

Changelog

  • Added a new option that will close the menu when the menu key is released.
  • Added a new feature that allows you to bind actions to keybinds / mouse buttons.
  • When running an action a message will appear notifying you it has been run. This can be toggled or only activated when run with a keybind.