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"""
Example 7: Stereo Vision with Depth Perception
This example creates a synthetic stereo video stream that uses binocular disparity
to create depth perception. The hand tracking visualization uses the Z-axis position
to create different disparities between left and right eye views, making objects
appear at different depths in 3D space.
This demonstrates how stereo vision can enhance spatial awareness in VR/AR applications.
"""
from avp_stream.streamer import VisionProStreamer
import cv2
import numpy as np
import time
import argparse
def create_stereo_depth_visualizer(streamer, disparity_scale=50.0):
"""
Create a stereo visualizer that uses disparity to show depth.
Args:
streamer: VisionProStreamer instance for getting hand tracking data
disparity_scale: Controls the strength of the stereo effect (default: 100.0)
Higher values = more pronounced depth effect
Lower values = more subtle depth effect
Recommended range: 50-200
Disparity principle:
- Objects closer to the viewer have MORE disparity (larger separation between left/right)
- Objects farther away have LESS disparity (smaller separation)
- Negative Z = closer to user, Positive Z = farther away
"""
def generate_stereo_frame(blank_frame):
h, w = blank_frame.shape[:2]
# This will be side-by-side stereo (left half = left eye, right half = right eye)
half_w = w // 2
# Get latest hand tracking data
latest = streamer.get_latest()
if latest is None:
# Draw "waiting" message in center of each eye
msg = "Waiting for hand data..."
for eye_offset in [quarter_w, half_w + quarter_w]:
cv2.putText(blank_frame, msg, (eye_offset - 150, h//2),
cv2.FONT_HERSHEY_SIMPLEX, 0.7, (255, 255, 255), 2)
return blank_frame
# Virtual 3D space parameters
center_y = h // 2
quarter_w = half_w // 2 # Center of each eye view
# Scale factors for projection
xy_scale = 800 # How much to scale X/Y coordinates (doubled for bigger hands)
z_scale = disparity_scale # How much Z affects disparity (controllable)
def project_point_stereo(world_pos):
"""
Project a 3D point to stereo 2D coordinates.
Returns (left_x, left_y, right_x, right_y, depth_z)
"""
x, y, z = world_pos[0, 3], world_pos[1, 3], world_pos[2, 3]
# Calculate disparity based on Z depth
# Negative Z (closer) = more disparity, Positive Z (farther) = less disparity
# INVERT the sign: closer objects need MORE separation
disparity = -(z_scale * z) # Negative Z creates positive disparity
# Y is the same for both eyes
screen_y = int(center_y - float(y) * xy_scale)
# Left eye: shift left by half the disparity
left_x = int(quarter_w + float(x) * xy_scale - disparity/2)
# Right eye: shift right by half the disparity (plus half_w offset)
right_x = int(half_w + quarter_w + float(x) * xy_scale + disparity/2)
return left_x, screen_y, right_x, screen_y, float(z)
def draw_hand_stereo(wrist_matrix, fingers_matrix, color, label):
"""Draw a hand in stereo with proper depth perception"""
if wrist_matrix is None or fingers_matrix is None:
return
# Transform fingers from local to world space (same as original example)
fingers_world = wrist_matrix @ fingers_matrix
# Project wrist (use the wrist transform's position)
left_x, left_y, right_x, right_y, depth = project_point_stereo(wrist_matrix[0])
# Draw wrist circle in both eyes (scaled up)
cv2.circle(blank_frame, (left_x, left_y), 25, color, -1)
cv2.circle(blank_frame, (right_x, right_y), 25, color, -1)
# Draw label (larger font)
cv2.putText(blank_frame, label, (left_x - 12, left_y + 8),
cv2.FONT_HERSHEY_SIMPLEX, 0.8, (255, 255, 255), 2)
cv2.putText(blank_frame, label, (right_x - 12, right_y + 8),
cv2.FONT_HERSHEY_SIMPLEX, 0.8, (255, 255, 255), 2)
# Draw all 25 finger joints with proper skeleton connections
# Hand skeleton structure: 5 fingers × 5 joints each = 25 total
# Each finger: [base, joint1, joint2, joint3, tip]
finger_color = tuple(int(c * 0.6) for c in color)
for finger_idx in range(5): # 5 fingers
finger_start = finger_idx * 5
finger_joints = []
# Project all joints in this finger
for joint_idx in range(5):
joint_i = finger_start + joint_idx
if joint_i < fingers_world.shape[0]:
fx_l, fy_l, fx_r, fy_r, f_depth = project_point_stereo(fingers_world[joint_i])
finger_joints.append(((fx_l, fy_l), (fx_r, fy_r)))
# Draw joint circles (larger)
cv2.circle(blank_frame, (fx_l, fy_l), 6, finger_color, -1)
cv2.circle(blank_frame, (fx_r, fy_r), 6, finger_color, -1)
# Connect wrist to finger base (thicker lines)
if len(finger_joints) > 0:
cv2.line(blank_frame, (left_x, left_y), finger_joints[0][0], finger_color, 2)
cv2.line(blank_frame, (right_x, right_y), finger_joints[0][1], finger_color, 2)
# Connect joints within the finger (base -> joint1 -> joint2 -> joint3 -> tip)
for j in range(len(finger_joints) - 1):
cv2.line(blank_frame, finger_joints[j][0], finger_joints[j+1][0], finger_color, 2)
cv2.line(blank_frame, finger_joints[j][1], finger_joints[j+1][1], finger_color, 2)
return depth
# Draw coordinate axes reference (centered, no disparity - at z=0)
left_center = (quarter_w, center_y)
right_center = (half_w + quarter_w, center_y)
# X axis (red)
cv2.line(blank_frame, left_center, (left_center[0] + 100, left_center[1]), (0, 0, 255), 2)
cv2.line(blank_frame, right_center, (right_center[0] + 100, right_center[1]), (0, 0, 255), 2)
cv2.putText(blank_frame, "X", (left_center[0] + 110, left_center[1]),
cv2.FONT_HERSHEY_SIMPLEX, 0.7, (0, 0, 255), 2)
cv2.putText(blank_frame, "X", (right_center[0] + 110, right_center[1]),
cv2.FONT_HERSHEY_SIMPLEX, 0.7, (0, 0, 255), 2)
# Y axis (green)
cv2.line(blank_frame, left_center, (left_center[0], left_center[1] - 100), (0, 255, 0), 2)
cv2.line(blank_frame, right_center, (right_center[0], right_center[1] - 100), (0, 255, 0), 2)
cv2.putText(blank_frame, "Y", (left_center[0], left_center[1] - 110),
cv2.FONT_HERSHEY_SIMPLEX, 0.7, (0, 255, 0), 2)
cv2.putText(blank_frame, "Y", (right_center[0], right_center[1] - 110),
cv2.FONT_HERSHEY_SIMPLEX, 0.7, (0, 255, 0), 2)
# Draw hands with stereo depth
left_wrist = latest.get("left_wrist")
right_wrist = latest.get("right_wrist")
left_fingers = latest.get("left_fingers")
right_fingers = latest.get("right_fingers")
left_pinch = latest.get("left_pinch_distance", 0)
right_pinch = latest.get("right_pinch_distance", 0)
# Draw left hand (blue/cyan)
left_depth = None
if left_wrist is not None and left_fingers is not None:
color = (0, 255, 255) if left_pinch < 0.02 else (100, 100, 255)
left_depth = draw_hand_stereo(left_wrist, left_fingers, color, "L")
# Draw right hand (red/magenta)
right_depth = None
if right_wrist is not None and right_fingers is not None:
color = (255, 0, 255) if right_pinch < 0.02 else (255, 100, 100)
right_depth = draw_hand_stereo(right_wrist, right_fingers, color, "R")
# Display info panel (only on left eye to avoid clutter)
info_y = 30
cv2.putText(blank_frame, "STEREO DEPTH VISUALIZATION", (10, info_y),
cv2.FONT_HERSHEY_SIMPLEX, 0.6, (255, 255, 255), 2)
info_y += 30
if left_depth is not None:
cv2.putText(blank_frame, f"Left Hand Depth: {left_depth:+.3f}m", (10, info_y),
cv2.FONT_HERSHEY_SIMPLEX, 0.5, (100, 255, 255), 1)
info_y += 25
if right_depth is not None:
cv2.putText(blank_frame, f"Right Hand Depth: {right_depth:+.3f}m", (10, info_y),
cv2.FONT_HERSHEY_SIMPLEX, 0.5, (255, 100, 255), 1)
info_y += 25
cv2.putText(blank_frame, f"Left Pinch: {left_pinch:.3f}", (10, info_y),
cv2.FONT_HERSHEY_SIMPLEX, 0.5, (200, 200, 200), 1)
info_y += 25
cv2.putText(blank_frame, f"Right Pinch: {right_pinch:.3f}", (10, info_y),
cv2.FONT_HERSHEY_SIMPLEX, 0.5, (200, 200, 200), 1)
info_y += 25
# Add depth perception guide
cv2.putText(blank_frame, "Move hands forward/back to see depth!", (10, h - 40),
cv2.FONT_HERSHEY_SIMPLEX, 0.5, (150, 255, 150), 1)
cv2.putText(blank_frame, "Closer = Wider separation | Farther = Narrower", (10, h - 15),
cv2.FONT_HERSHEY_SIMPLEX, 0.5, (150, 255, 150), 1)
# Draw center divider line for reference
cv2.line(blank_frame, (half_w, 0), (half_w, h), (80, 80, 80), 2)
cv2.putText(blank_frame, "LEFT EYE", (quarter_w - 50, 20),
cv2.FONT_HERSHEY_SIMPLEX, 0.5, (100, 100, 100), 1)
cv2.putText(blank_frame, "RIGHT EYE", (half_w + quarter_w - 50, 20),
cv2.FONT_HERSHEY_SIMPLEX, 0.5, (100, 100, 100), 1)
return blank_frame
return generate_stereo_frame
if __name__ == "__main__":
parser = argparse.ArgumentParser(
description="Stereo vision depth perception visualization with hand tracking"
)
parser.add_argument("--ip", type=str, required=True,
help="Vision Pro IP address")
parser.add_argument("--resolution", type=str, default="2000x1000",
help="Resolution for side-by-side stereo (default: 1920x1080)")
parser.add_argument("--fps", type=int, default=30,
help="Frame rate (default: 30)")
parser.add_argument("--disparity", type=float, default=100.0,
help="Disparity scale factor for stereo effect (default: 100.0, range: 50-200)")
args = parser.parse_args()
# Create streamer
print("=" * 70)
print("STEREO DEPTH PERCEPTION VISUALIZATION")
print("=" * 70)
print()
print("This example demonstrates binocular disparity for depth perception.")
print("Move your hands forward and backward to see the stereo effect!")
print()
streamer = VisionProStreamer(ip=args.ip)
# Register stereo frame callback with custom disparity scale
streamer.register_frame_callback(create_stereo_depth_visualizer(streamer, disparity_scale=args.disparity))
# Start video streaming with stereo enabled
print(f"Starting stereo video stream at {args.resolution}, {args.fps} fps...")
streamer.start_streaming(
device=None, # No camera - synthetic video
format=None,
fps=args.fps,
size=args.resolution, # Side-by-side stereo resolution
port=9999,
stereo_video=True, # Enable stereo video mode
)
print("✓ Stereo video streaming started!")
print()
print("=" * 70)
print("HOW IT WORKS:")
print("=" * 70)
print("• Each hand is drawn twice (once for each eye)")
print("• Closer objects have MORE separation between left/right views")
print("• Farther objects have LESS separation between left/right views")
print("• Your brain fuses these images to perceive depth!")
print()
print(f"DISPARITY SCALE: {args.disparity}")
print(" - Higher values = stronger 3D effect (try 150-200)")
print(" - Lower values = subtle effect (try 50-75)")
print(" - Default = 100")
print()
print("TIP: Enable stereo mode in the VisionOS app to see the 3D effect")
print()
print("Press Ctrl+C to stop")
print("=" * 70)
print()
try:
while True:
time.sleep(1/30.0)
except KeyboardInterrupt:
print("\n\nStopping stereo visualization...")
print("Done!")