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"""Visualize hand tracking with audio feedback that beeps on pinch gestures."""
from avp_stream.streamer import VisionProStreamer
import cv2
import numpy as np
import time
def hand_tracking_visualizer(streamer):
"""Visualize hand tracking data in 3D space.
Uses get_sync_timestamp() to access synchronized timing for consistent
rendering that matches the audio track timing.
"""
def generate_frame(blank_frame):
h, w = blank_frame.shape[:2]
# Dark background
blank_frame[:] = [20, 20, 20]
# Get latest hand tracking data with short cache for low latency
# Using shorter cache (5ms) for video since it runs at 60fps (~16ms per frame)
latest = streamer.get_latest(use_cache=True, cache_ms=5)
if latest is None:
cv2.putText(blank_frame, "Waiting for hand data...", (w//2 - 200, h//2),
cv2.FONT_HERSHEY_SIMPLEX, 1, (255, 255, 255), 2)
return blank_frame
# Draw virtual 3D space
center_x, center_y = w // 2, h // 2
# Draw coordinate axes
cv2.line(blank_frame, (center_x, center_y), (center_x + 100, center_y), (0, 0, 255), 2) # X
cv2.line(blank_frame, (center_x, center_y), (center_x, center_y - 100), (0, 255, 0), 2) # Y
cv2.putText(blank_frame, "X", (center_x + 110, center_y), cv2.FONT_HERSHEY_SIMPLEX, 0.7, (0, 0, 255), 2)
cv2.putText(blank_frame, "Y", (center_x, center_y - 110), cv2.FONT_HERSHEY_SIMPLEX, 0.7, (0, 255, 0), 2)
# Project and draw hand positions
left_wrist = latest.get("left_wrist")
right_wrist = latest.get("right_wrist")
left_fingers = latest.get("left_fingers")
right_fingers = latest.get("right_fingers")
# Draw left hand
if left_wrist is not None and left_fingers is not None:
# Transform fingers to world space
left_fingers_world = left_wrist @ left_fingers
# Draw wrist
lx, ly = int(center_x + float(left_wrist[0, 0, 3]) * 400), int(center_y - float(left_wrist[0, 1, 3]) * 400)
left_pinch = latest.get("left_pinch_distance", 0)
color = (0, 255, 0) if left_pinch < 0.02 else (100, 100, 255)
cv2.circle(blank_frame, (lx, ly), 15, color, -1)
cv2.putText(blank_frame, "L", (lx - 8, ly + 5), cv2.FONT_HERSHEY_SIMPLEX, 0.5, (255, 255, 255), 2)
# Draw all 25 finger joints
for i in range(left_fingers_world.shape[0]):
fx = int(center_x + float(left_fingers_world[i, 0, 3]) * 400)
fy = int(center_y - float(left_fingers_world[i, 1, 3]) * 400)
cv2.circle(blank_frame, (fx, fy), 3, (150, 150, 255), -1)
# Draw right hand
if right_wrist is not None and right_fingers is not None:
# Transform fingers to world space
right_fingers_world = right_wrist @ right_fingers
# Draw wrist
rx, ry = int(center_x + float(right_wrist[0, 0, 3]) * 400), int(center_y - float(right_wrist[0, 1, 3]) * 400)
right_pinch = latest.get("right_pinch_distance", 0)
color = (0, 255, 0) if right_pinch < 0.02 else (255, 100, 100)
cv2.circle(blank_frame, (rx, ry), 15, color, -1)
cv2.putText(blank_frame, "R", (rx - 8, ry + 5), cv2.FONT_HERSHEY_SIMPLEX, 0.5, (255, 255, 255), 2)
# Draw all 25 finger joints
for i in range(right_fingers_world.shape[0]):
fx = int(center_x + float(right_fingers_world[i, 0, 3]) * 400)
fy = int(center_y - float(right_fingers_world[i, 1, 3]) * 400)
cv2.circle(blank_frame, (fx, fy), 3, (255, 150, 150), -1)
# Display pinch info (streamlined for performance)
left_pinch = latest.get("left_pinch_distance", 0)
right_pinch = latest.get("right_pinch_distance", 0)
# Simple pinch indicators (minimal rendering overhead)
if left_pinch < 0.02:
cv2.putText(blank_frame, "L", (20, 40), cv2.FONT_HERSHEY_SIMPLEX, 1.2, (0, 255, 0), 3)
if right_pinch < 0.02:
cv2.putText(blank_frame, "R", (w - 50, 40), cv2.FONT_HERSHEY_SIMPLEX, 1.2, (0, 255, 0), 3)
return blank_frame
return generate_frame
def beep_audio_generator(streamer):
"""Generate beep audio when pinch is detected (highly optimized).
Uses synchronized timing via get_sync_timestamp() to ensure audio
events align with video frames showing the pinch gesture.
"""
import numpy as np
# Audio state
sample_rate = 48000 # Standard audio sample rate
beep_frequency = 800 # Hz (beep tone)
beep_duration = 0.15 # seconds
samples_per_beep = int(sample_rate * beep_duration)
# Pre-generate sine wave lookup tables for both tones (much faster than math.sin)
left_freq = beep_frequency - 100
right_freq = beep_frequency + 100
# Generate one full period of each sine wave
left_samples = int(sample_rate / left_freq)
right_samples = int(sample_rate / right_freq)
left_sine_lut = np.sin(2 * np.pi * np.arange(left_samples) / left_samples) * 0.3
right_sine_lut = np.sin(2 * np.pi * np.arange(right_samples) / right_samples) * 0.3
# Track pinch state
left_was_pinching = False
right_was_pinching = False
# Beep state
left_beep_samples_remaining = 0
right_beep_samples_remaining = 0
# Phase counters for LUT indexing
left_phase = 0
right_phase = 0
# Pre-allocate silence buffer (reused for efficiency)
silence_buffer = np.zeros(1024, dtype=np.int16) # Max typical audio frame size
def generate_audio(audio_frame):
nonlocal left_was_pinching, right_was_pinching
nonlocal left_beep_samples_remaining, right_beep_samples_remaining
nonlocal left_phase, right_phase
# Get latest hand tracking data with short cache for low latency
# Audio runs at ~50fps (20ms frames), so 5ms cache is appropriate
latest = streamer.get_latest(use_cache=True, cache_ms=5)
if latest is None:
return audio_frame
# Check pinch state
left_pinch = latest.get("left_pinch_distance", 1.0)
right_pinch = latest.get("right_pinch_distance", 1.0)
left_pinching = left_pinch < 0.02
right_pinching = right_pinch < 0.02
# Trigger beep on pinch start
if left_pinching and not left_was_pinching:
left_beep_samples_remaining = samples_per_beep
# Get sync timestamp to verify audio/video alignment
sync_ts = streamer.get_sync_timestamp()
print(f"🔊 Left pinch @ {sync_ts['elapsed_ms']:.0f}ms")
if right_pinching and not right_was_pinching:
right_beep_samples_remaining = samples_per_beep
sync_ts = streamer.get_sync_timestamp()
print(f"🔊 Right pinch @ {sync_ts['elapsed_ms']:.0f}ms")
left_was_pinching = left_pinching
right_was_pinching = right_pinching
num_samples = audio_frame.samples
# Fast path: if no beeps, use pre-allocated silence buffer
if left_beep_samples_remaining == 0 and right_beep_samples_remaining == 0:
audio_bytes = silence_buffer[:num_samples].tobytes()
else:
# Use vectorized NumPy operations (much faster than Python loops)
output = np.zeros(num_samples, dtype=np.float32)
if left_beep_samples_remaining > 0:
count = min(left_beep_samples_remaining, num_samples)
# Use lookup table with wrapping
indices = (left_phase + np.arange(count)) % left_samples
envelope = np.minimum(1.0, left_beep_samples_remaining / (sample_rate * 0.01))
output[:count] += left_sine_lut[indices] * envelope
left_phase = (left_phase + count) % left_samples
left_beep_samples_remaining -= count
if right_beep_samples_remaining > 0:
count = min(right_beep_samples_remaining, num_samples)
indices = (right_phase + np.arange(count)) % right_samples
envelope = np.minimum(1.0, right_beep_samples_remaining / (sample_rate * 0.01))
output[:count] += right_sine_lut[indices] * envelope
right_phase = (right_phase + count) % right_samples
right_beep_samples_remaining -= count
# Convert to int16 (vectorized)
audio_data = np.clip(output * 32767, -32768, 32767).astype(np.int16)
audio_bytes = audio_data.tobytes()
# Update audio frame
for plane in audio_frame.planes:
plane.update(audio_bytes)
return audio_frame
return generate_audio
if __name__ == "__main__":
import argparse
parser = argparse.ArgumentParser(description="Hand Tracking Visualizer with Audio Feedback")
parser.add_argument("--ip", type=str, required=True, help="Vision Pro IP address")
args = parser.parse_args()
# Create streamer
streamer = VisionProStreamer(ip=args.ip)
# Register video callback for hand visualization
streamer.register_frame_callback(hand_tracking_visualizer(streamer))
# Register audio callback for beep generation
streamer.register_audio_callback(beep_audio_generator(streamer))
# Configure video at 60fps for low latency
streamer.configure_video(
fps=60,
size="1280x720"
)
# Configure audio at 48kHz (standard WebRTC sample rate)
streamer.configure_audio(
sample_rate=48000,
)
# Start WebRTC streaming - MediaClock will synchronize audio and video
streamer.start_webrtc()
print("=" * 60)
print("Streaming hand tracking visualization with audio feedback")
print("=" * 60)
print()
print("📹 Video: Hand tracking visualization at 60fps")
print("🔊 Audio: Beep sounds when pinching")
print(" - Left hand pinch: Lower tone beep (700Hz)")
print(" - Right hand pinch: Higher tone beep (900Hz)")
print()
print("🔄 A/V Sync: Using MediaClock (shared 90kHz RTP clock)")
print(" - Video PTS: 90kHz clock rate")
print(" - Audio PTS: 48kHz sample rate")
print(" - Callbacks use get_sync_timestamp() for coordination")
print()
print("Make sure Vision Pro app is running and connected!")
print("Press Ctrl+C to stop")
print()
try:
while True:
time.sleep(1/60.)
except KeyboardInterrupt:
print("\n\nStopping...")
print("Done!")