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Update README.md
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README.md

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@@ -295,11 +295,11 @@ custom UI for the counters - you may use any non-standard UI framework, output t
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- While Unity didn’t introduce better way to save values set at runtime, you may easily tune counters (colors, intervals,
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etc.) in Play mode and save adjusted values using these steps:
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- enter Play mode
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- tune AFPSCounter component settings in inspector
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- right-click on the AFPSCounter component’s header and select "Copy Component"
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- exit Play mode
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- right-click on the AFPSCounter component’s header and select "Paste Component Values"
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- enter Play mode
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- tune AFPSCounter component settings in inspector
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- right-click on the AFPSCounter component’s header and select "Copy Component"
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- exit Play mode
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- right-click on the AFPSCounter component’s header and select "Paste Component Values"
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This technique works for any other components as well.
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- To enable and disable whole AFPSCounter from code just use AFPSCounter.Instance.OperationMode property (switch

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