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feat: add masked_select base (#325)
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src/base/masked_select.h

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#ifndef INFINI_OPS_BASE_MASKED_SELECT_H_
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#define INFINI_OPS_BASE_MASKED_SELECT_H_
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#include "operator.h"
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namespace infini::ops {
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class MaskedSelect : public Operator<MaskedSelect> {
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public:
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MaskedSelect(const Tensor input, const Tensor mask, Tensor out)
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: input_shape_{input.shape()},
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input_strides_{input.strides()},
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input_type_{input.dtype()},
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mask_shape_{mask.shape()},
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mask_strides_{mask.strides()},
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mask_type_{mask.dtype()},
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out_shape_{out.shape()},
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out_strides_{out.strides()},
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out_type_{out.dtype()},
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device_index_{out.device().index()} {}
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virtual void operator()(const Tensor input, const Tensor mask,
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Tensor out) const = 0;
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protected:
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Tensor::Shape input_shape_;
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Tensor::Strides input_strides_;
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DataType input_type_;
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Tensor::Shape mask_shape_;
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Tensor::Strides mask_strides_;
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DataType mask_type_;
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Tensor::Shape out_shape_;
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Tensor::Strides out_strides_;
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DataType out_type_;
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int device_index_{0};
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};
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} // namespace infini::ops
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#endif

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