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[Tests] Fix compilation on Test Data and small update in the test logs to know progress
1 parent 98433b0 commit 448a3e9

2 files changed

Lines changed: 19 additions & 14 deletions

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Tests/api/SceneTestData.cs

Lines changed: 8 additions & 8 deletions
Original file line numberDiff line numberDiff line change
@@ -109,29 +109,29 @@ public void ReadData(string path, bool log = false)
109109

110110
// get number of meshes
111111
string meshLine = reader.ReadLine();
112-
int nbrMesh = int.Parse(meshLine.Split(" ")[1]);
112+
int nbrMesh = int.Parse(meshLine.Split(' ')[1]);
113113

114114
for (int cptMesh = 0; cptMesh< nbrMesh; cptMesh++)
115115
{
116116
MeshTestData meshData = new MeshTestData();
117117

118118
string nameLine = reader.ReadLine();
119-
meshData.m_meshName = nameLine.Split(" ")[1];
119+
meshData.m_meshName = nameLine.Split(' ')[1];
120120

121121
string verticesLine = reader.ReadLine();
122-
meshData.m_nbrVertices = int.Parse(verticesLine.Split(" ")[1]);
122+
meshData.m_nbrVertices = int.Parse(verticesLine.Split(' ')[1]);
123123

124124
string trianglesLine = reader.ReadLine();
125-
meshData.m_nbrTriangles = int.Parse(trianglesLine.Split(" ")[1]);
125+
meshData.m_nbrTriangles = int.Parse(trianglesLine.Split(' ')[1]);
126126

127127
string centerLine = reader.ReadLine();
128-
centerLine = centerLine.Split(" ")[1];
129-
string[] centerString = centerLine.Split(";");
128+
centerLine = centerLine.Split(' ')[1];
129+
string[] centerString = centerLine.Split(';');
130130
meshData.m_center = new Vector3(float.Parse(centerString[0]), float.Parse(centerString[1]), float.Parse(centerString[2]));
131131

132132
string sizeLine = reader.ReadLine();
133-
sizeLine = sizeLine.Split(" ")[1];
134-
string[] sizeString = sizeLine.Split(";");
133+
sizeLine = sizeLine.Split(' ')[1];
134+
string[] sizeString = sizeLine.Split(';');
135135
meshData.m_size = new Vector3(float.Parse(sizeString[0]), float.Parse(sizeString[1]), float.Parse(sizeString[2]));
136136

137137
if (log)

Tests/api/ScenesTestRunner.cs

Lines changed: 11 additions & 6 deletions
Original file line numberDiff line numberDiff line change
@@ -108,9 +108,9 @@ void OnDisable()
108108
Application.logMessageReceived -= HandleLog;
109109
}
110110

111-
int m_cptInternal = 0;
112-
int m_testedLevel = 0; // Last being the scene checker in build settings
113-
string m_sceneName = "";
111+
private int m_cptInternal = 0;
112+
private int m_testedLevel = 0; // Last being the scene checker in build settings
113+
private string m_sceneName = "";
114114

115115
// Update is called once per frame
116116
void FixedUpdate()
@@ -160,14 +160,19 @@ void openTestScene(int level)
160160
SceneManager.LoadScene(level, LoadSceneMode.Additive);
161161
Scene my_scene = SceneManager.GetSceneByBuildIndex(level);
162162
m_sceneName = my_scene.name;
163-
Debug.Log("#### Load Level: " + level + " -> " + m_sceneName + " ####");
163+
164+
int cptLog = level + 1;
165+
Debug.Log("#### Load Level: " + cptLog + "/" + m_nbrTestedScenes + " -> " + m_sceneName + " ####");
164166
}
165167

166168

167169
bool closeTestScene(int level)
168170
{
169-
Scene my_scene = SceneManager.GetSceneByBuildIndex(level);
170-
Debug.Log("#### Close Level: " + level + " -> " + my_scene.name + " ####");
171+
Scene my_scene = SceneManager.GetSceneByBuildIndex(level);
172+
173+
int cptLog = level + 1;
174+
Debug.Log("#### Close Level: " + cptLog + "/" + m_nbrTestedScenes + " -> " + my_scene.name + " ####");
175+
171176
bool res = SceneManager.UnloadScene(level);
172177
return res;
173178
}

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