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| 1 | +using System; |
| 2 | +using System.Collections; |
| 3 | +using System.Collections.Generic; |
| 4 | +using UnityEngine; |
| 5 | +using UnityEngine.UI; |
| 6 | +using SofaUnity; |
| 7 | +using SofaUnityAPI; |
| 8 | +using TMPro; |
| 9 | + |
| 10 | +namespace SofaUnityXR |
| 11 | +{ |
| 12 | + /// <summary> |
| 13 | + /// Data types |
| 14 | + /// </summary> |
| 15 | + public enum SofaDataType |
| 16 | + { |
| 17 | + Int, |
| 18 | + Float, |
| 19 | + Double, |
| 20 | + Bool, |
| 21 | + Vectord, |
| 22 | + Vec3 |
| 23 | + } |
| 24 | + |
| 25 | + [System.Serializable] |
| 26 | + public class SofaDataReference |
| 27 | + { |
| 28 | + [Header("Give EditorLink OR UniqueId :")] |
| 29 | + public SofaBaseComponent sofaComponent; |
| 30 | + public string UniqueId; |
| 31 | + [Header("Data Name and type :")] |
| 32 | + public string dataName; |
| 33 | + public SofaDataType dataType; |
| 34 | + public string optionalCustomName; |
| 35 | + [Header("Is +/- 20% if not set :")] |
| 36 | + public float MIN; |
| 37 | + public float MAX; |
| 38 | + |
| 39 | + public SofaDataReference(SofaBaseComponent sofaComponent, string dataName, SofaDataType dataType,string uid) |
| 40 | + { |
| 41 | + this.sofaComponent = sofaComponent; |
| 42 | + this.dataName = dataName; |
| 43 | + this.dataType = dataType; |
| 44 | + this.UniqueId = uid; |
| 45 | + } |
| 46 | + } |
| 47 | + |
| 48 | + |
| 49 | + public class DynamicSDataManager : MonoBehaviour |
| 50 | + { |
| 51 | + [SerializeField] private List<SofaDataReference> DSDataList = new List<SofaDataReference>(); |
| 52 | + public GameObject UIContainer; |
| 53 | + public GameObject DSDataprefab; |
| 54 | + public GameObject Vec3_DSDataprefab; |
| 55 | + //public SofaBaseComponent BaseCompTest; |
| 56 | + |
| 57 | + |
| 58 | + |
| 59 | + |
| 60 | + void Start() |
| 61 | + { |
| 62 | + //To get the type and exact name use this line : |
| 63 | + //Debug.Log(BaseCompTest.m_impl.LoadAllData()); |
| 64 | + |
| 65 | + for (int i = 0; i < DSDataList.Count; i++) |
| 66 | + { |
| 67 | + CreateUIElement(DSDataList[i]); |
| 68 | + } |
| 69 | + |
| 70 | + //manual test : |
| 71 | + //SofaDataReference dynamicData = new SofaDataReference(BaseCompTest, "youngModulus", 0); |
| 72 | + //CreateUIElement(dynamicData); |
| 73 | + } |
| 74 | + |
| 75 | + /// <summary> |
| 76 | + /// Creat the ui element with a slider link to the given proprety name and type |
| 77 | + /// </summary> |
| 78 | + /// </param> |
| 79 | + public void CreateUIElement (SofaDataReference data) |
| 80 | + { |
| 81 | + if (data.sofaComponent == null && (string.IsNullOrEmpty(data.UniqueId))) |
| 82 | + { |
| 83 | + //No Link No Id |
| 84 | + Debug.LogError("DynamicSDataManager: missing name or id"); |
| 85 | + |
| 86 | + } |
| 87 | + else if (!string.IsNullOrEmpty(data.UniqueId) && data.sofaComponent != null) |
| 88 | + { |
| 89 | + //Link and Id |
| 90 | + FindSofaComponentInObjectById(data); |
| 91 | + |
| 92 | + }else if (!string.IsNullOrEmpty(data.UniqueId) && data.sofaComponent == null) |
| 93 | + { |
| 94 | + //No Link Just Id |
| 95 | + FindSofaComponentInScene(data); |
| 96 | + |
| 97 | + } |
| 98 | + |
| 99 | + if (data.sofaComponent == null) { |
| 100 | + return; |
| 101 | + } |
| 102 | + |
| 103 | + SofaBaseComponent SBcomp = data.sofaComponent; |
| 104 | + string dataName = data.dataName; |
| 105 | + SofaDataType dataType = data.dataType; |
| 106 | + |
| 107 | + if (UIContainer == null || DSDataprefab == null) |
| 108 | + { |
| 109 | + Debug.LogError("DynamicSDataManager: missing reference"); |
| 110 | + return; |
| 111 | + } |
| 112 | + |
| 113 | + GameObject instance; |
| 114 | + if (dataType == SofaDataType.Vec3) |
| 115 | + { |
| 116 | + instance = Instantiate(Vec3_DSDataprefab); |
| 117 | + instance.transform.SetParent(UIContainer.transform, false); |
| 118 | + DynamicSdata[] components = instance.GetComponents<DynamicSdata>(); |
| 119 | + |
| 120 | + //To help you undersant what happend : |
| 121 | + //DynamicSdata X_DS= components[0]; |
| 122 | + //DynamicSdata Y_DS = components[1]; |
| 123 | + //DynamicSdata Z_DS = components[2]; |
| 124 | + |
| 125 | + for(int i = 0; i < components.Length; i++) |
| 126 | + { |
| 127 | + components[i].MIN= data.MIN; |
| 128 | + components[i].MAX= data.MAX; |
| 129 | + components[i].SetDataName(dataName); |
| 130 | + components[i].SetDataType(dataType); |
| 131 | + components[i].DynamicSdataSetup(SBcomp); |
| 132 | + } |
| 133 | + |
| 134 | + |
| 135 | + } |
| 136 | + else |
| 137 | + { |
| 138 | + instance = Instantiate(DSDataprefab); |
| 139 | + instance.transform.SetParent(UIContainer.transform, false); |
| 140 | + DynamicSdata dynamicSdata = instance.GetComponent<DynamicSdata>(); |
| 141 | + if (dynamicSdata == null) |
| 142 | + return; |
| 143 | + |
| 144 | + |
| 145 | + dynamicSdata.SetDataName(dataName); |
| 146 | + dynamicSdata.SetDataType(dataType); |
| 147 | + dynamicSdata.MIN = data.MIN; |
| 148 | + dynamicSdata.MAX = data.MAX; |
| 149 | + |
| 150 | + if (string.IsNullOrEmpty(data.optionalCustomName)) |
| 151 | + { |
| 152 | + dynamicSdata.SetUIName(dataName);//No custom name so default |
| 153 | + } |
| 154 | + else |
| 155 | + { |
| 156 | + dynamicSdata.SetUIName(data.optionalCustomName); |
| 157 | + } |
| 158 | + |
| 159 | + dynamicSdata.DynamicSdataSetup(SBcomp); |
| 160 | + } |
| 161 | + } |
| 162 | + |
| 163 | + /// <summary> |
| 164 | + /// Finding element the hard way by looking at every sofaComponent in the scene |
| 165 | + /// cost in time |
| 166 | + /// </summary> |
| 167 | + /// <param name="data"></param> |
| 168 | + void FindSofaComponentInScene(SofaDataReference data) |
| 169 | + { |
| 170 | + SofaBaseComponent[] allBaseComponents = FindObjectsOfType<SofaBaseComponent>(); |
| 171 | + |
| 172 | + bool found = false; |
| 173 | + |
| 174 | + foreach (SofaBaseComponent thisComponent in allBaseComponents) |
| 175 | + { |
| 176 | + if (thisComponent.UniqueNameId == data.UniqueId) |
| 177 | + { |
| 178 | + data.sofaComponent = thisComponent; |
| 179 | + found = true; |
| 180 | + break; |
| 181 | + } |
| 182 | + } |
| 183 | + |
| 184 | + if (!found) |
| 185 | + { |
| 186 | + Debug.LogError("CreateUIElement: can't find unique id " + data.UniqueId); |
| 187 | + |
| 188 | + } |
| 189 | + } |
| 190 | + |
| 191 | + /// <summary> |
| 192 | + /// Look for all Base component in a given object, |
| 193 | + /// sould be use for sofaobject with multiple SofaComponents |
| 194 | + /// </summary> |
| 195 | + /// <param name="data"></param> |
| 196 | + void FindSofaComponentInObjectById(SofaDataReference data) |
| 197 | + { |
| 198 | + GameObject go = data.sofaComponent.gameObject; |
| 199 | + List<SofaBaseComponent> baseComponents = new List<SofaBaseComponent>(); |
| 200 | + go.GetComponents(baseComponents); |
| 201 | + bool found = false; |
| 202 | + |
| 203 | + foreach (SofaBaseComponent thisComponent in baseComponents) |
| 204 | + { |
| 205 | + if (thisComponent.UniqueNameId == data.UniqueId) |
| 206 | + { |
| 207 | + data.sofaComponent = thisComponent; |
| 208 | + found = true; |
| 209 | + break; |
| 210 | + } |
| 211 | + } |
| 212 | + if (!found) |
| 213 | + { |
| 214 | + Debug.LogError("CreateUIElement: can't find unique id " + data.UniqueId); |
| 215 | + |
| 216 | + } |
| 217 | + } |
| 218 | + |
| 219 | + }//end class |
| 220 | +}// end namespace |
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