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NotMyFault
approved these changes
Jun 15, 2025
SirYwell
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Jun 15, 2025
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| Queue<BlockVector3> lightPropagationQueue = new LinkedList<>(); | ||
| Queue<LightRemovalNode> lightRemovalQueue = new LinkedList<>(); |
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We're only ever accessing the front of the queue and we are adding frequently and only to the end. Using array for what is likely to be resized at least once, possibly twice felt less performant
SirYwell
approved these changes
Jun 19, 2025
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