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/// The smoothing length radius used for the SPH kernel, the kernel compact support radius will be twice the smoothing length (in multiplies of the particle radius)
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/// The smoothing length radius used for the SPH kernel, the kernel compact support radius will be twice the smoothing length (in multiples of the particle radius)
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#[arg(help_heading = ARGS_BASIC, short = 'l', long)]
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pubsmoothing_length:f64,
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/// The cube edge length used for marching cubes in multiplies of the particle radius, corresponds to the cell size of the implicit background grid
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/// The cube edge length used for marching cubes in multiples of the particle radius, corresponds to the cell size of the implicit background grid
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#[arg(help_heading = ARGS_BASIC, short = 'c', long)]
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pubcube_size:f64,
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/// The iso-surface threshold for the density, i.e. the normalized value of the reconstructed density level that indicates the fluid surface (in multiplies of the rest density)
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/// The iso-surface threshold used for the marching cubes algorithm, this is the value of the implicit surface function (here the color field) at which the surface is reconstructed
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#[arg(help_heading = ARGS_BASIC, short = 't', long, default_value = "0.6")]
/// Enable multi-threading to process multiple input files in parallel (NOTE: Currently, the subdomain-grid domain decomposition approach and some post-processing functions including interpolation do not have sequential versions and therefore do not work well with this option enabled)
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/// Enable multithreading to process multiple input files in parallel (NOTE: Currently, the subdomain-grid domain decomposition approach and some post-processing functions including interpolation do not have sequential versions and therefore do not work well with this option enabled)
#[arg(help_heading = ARGS_INTERP, long = "interpolate_attribute", short = 'a', value_name = "ATTRIBUTE_NAME")]
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pubinterpolate_attributes:Vec<String>,
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/// Enable MC specific mesh decimation/simplification which removes bad quality triangles typically generated by MC
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/// Enable MC specific mesh decimation/simplification which removes bad quality triangles typically generated by MC by snapping (enabled by default if smoothing is enabled)
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