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let tris_after = mesh_with_data.mesh.triangles.len();
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let verts_after = mesh_with_data.mesh.vertices.len();
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-
info!("Post-processing: Cleanup reduced number of vertices to {:.2}% and number of triangles to {:.2}% of original mesh.",(verts_after asf64 / verts_before asf64)*100.0,(tris_after asf64 / tris_before asf64)*100.0)
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+
info!(
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+
"Post-processing: Cleanup reduced number of vertices to {:.2}% and number of triangles to {:.2}% of original mesh.",
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