Skip to content

Commit ef8636b

Browse files
committed
Update text
1 parent c79c456 commit ef8636b

File tree

1 file changed

+8
-8
lines changed

1 file changed

+8
-8
lines changed

index.md

Lines changed: 8 additions & 8 deletions
Original file line numberDiff line numberDiff line change
@@ -36,14 +36,14 @@ This project consists of the following components:
3636
<img src="assets/example_particles.png" alt="Image of the original particle data" width="32%"> <img src="assets/example_coarse.png" alt="Image of a coarse reconstructed surface mesh" width="32%"> <img src="assets/example_fine.png" alt="Image of a fine reconstructed surface mesh" width="32%">
3737
</p>
3838

39-
`splashsurf` is a tool to reconstruct surfaces meshes from SPH particle data.
40-
The first image shows the visualization of a set of particles from an SPH fluid simulation from [SPlisHSPlasH](https://github.com/InteractiveComputerGraphics/SPlisHSPlasH).
41-
The particle radius is `0.025`. As the rendering of a fluid should not look like a ball pit, a surface mesh has to be
42-
reconstructed from this particle data. The next image shows a reconstructed surface mesh of the fluid produced by `splashsurf`
43-
with a "smoothing length" of `2.2` times the particles radius and a cell size of `1.1` times the particle radius. The
44-
third image shows a finer reconstruction with a cell size of `0.45` times the particle radius. These surface meshes can
45-
then be fed into 3D rendering software such as [Blender](https://www.blender.org/) to generate beautiful water animations.
46-
The result might look something like this:
39+
`splashsurf` is a tool designed to reconstruct surface meshes from SPH particle data.
40+
The first image illustrates the visualization of a set of particles from an SPH fluid simulation made using [SPlisHSPlasH](https://github.com/InteractiveComputerGraphics/SPlisHSPlasH).
41+
The particle radius is `0.025`.
42+
To ensure that the rendering of a fluid does not resemble a ball pit, a surface mesh must be reconstructed from this particle data.
43+
The second image displays a reconstructed surface mesh of the fluid produced by `splashsurf`, utilizing a "smoothing length" of `2.2` times the particle radius and a cell size of `1.1` times the particle radius.
44+
The third image showcases a finer reconstruction with a cell size of `0.45` times the particle radius.
45+
These surface meshes can then be imported into 3D rendering software such as [Blender](https://www.blender.org/) to create stunning water animations.
46+
The result may resemble the following:
4747

4848
<p align="center">
4949
<img src="assets/splashsurf.gif" alt="Rendered water animation" width="96%">

0 commit comments

Comments
 (0)