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@@ -36,14 +36,14 @@ This project consists of the following components:
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<imgsrc="assets/example_particles.png"alt="Image of the original particle data"width="32%"> <imgsrc="assets/example_coarse.png"alt="Image of a coarse reconstructed surface mesh"width="32%"> <imgsrc="assets/example_fine.png"alt="Image of a fine reconstructed surface mesh"width="32%">
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</p>
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`splashsurf` is a tool to reconstruct surfaces meshes from SPH particle data.
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The first image shows the visualization of a set of particles from an SPH fluid simulation from[SPlisHSPlasH](https://github.com/InteractiveComputerGraphics/SPlisHSPlasH).
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The particle radius is `0.025`. As the rendering of a fluid should not look like a ball pit, a surface mesh has to be
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reconstructed from this particle data. The next image shows a reconstructed surface mesh of the fluid produced by `splashsurf`
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with a "smoothing length" of `2.2` times the particles radius and a cell size of `1.1` times the particle radius. The
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third image shows a finer reconstruction with a cell size of `0.45` times the particle radius. These surface meshes can
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then be fed into 3D rendering software such as [Blender](https://www.blender.org/) to generate beautiful water animations.
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The result might look something like this:
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`splashsurf` is a tool designed to reconstruct surface meshes from SPH particle data.
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The first image illustrates the visualization of a set of particles from an SPH fluid simulation made using[SPlisHSPlasH](https://github.com/InteractiveComputerGraphics/SPlisHSPlasH).
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The particle radius is `0.025`.
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To ensure that the rendering of a fluid does not resemble a ball pit, a surface mesh must be reconstructed from this particle data.
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The second image displays a reconstructed surface mesh of the fluid produced by `splashsurf`, utilizing a "smoothing length" of `2.2` times the particle radius and a cell size of `1.1` times the particle radius.
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The third image showcases a finer reconstruction with a cell size of `0.45` times the particle radius.
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These surface meshes can then be imported into 3D rendering software such as [Blender](https://www.blender.org/) to create stunning water animations.
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The result may resemble the following:
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<palign="center">
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<imgsrc="assets/splashsurf.gif"alt="Rendered water animation"width="96%">
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