Describe the issue
Quest S0000501 tries to place an enemy and an NPC at the same marker in a dungeon, at two different times. The NPC spawns in that marker, but the enemy gets sent to a completely different marker in the dungeon. The quest file places both entities at quest marker 3 in the dungeon, so the quest script has no error.
https://github.com/Interkarma/daggerfall-unity/blob/21f0a0f31170cb49de9810f8ba4c24d5207dc285/Assets/StreamingAssets/Quests/S0000501.txt
To Reproduce
- Start quest S0000501.
- Find Lord K'avar in the dungeon and click on him.
- His NPC sprite will disappear, but his enemy form will not be spawned there. It will be spawned in a different quest marker far away.
Expected behavior
The enemy should spawn in the same marker as the NPC sprite (effectively replacing it).
Desktop (please complete the following information):
Additional context
The spawn point used by DFU is different from DOS. I don't know why this is. This is less important, of course.
Other quests have used the same marker twice, such as the vanilla switcheroo quest.
Describe the issue
Quest S0000501 tries to place an enemy and an NPC at the same marker in a dungeon, at two different times. The NPC spawns in that marker, but the enemy gets sent to a completely different marker in the dungeon. The quest file places both entities at quest marker 3 in the dungeon, so the quest script has no error.
https://github.com/Interkarma/daggerfall-unity/blob/21f0a0f31170cb49de9810f8ba4c24d5207dc285/Assets/StreamingAssets/Quests/S0000501.txt
To Reproduce
Expected behavior
The enemy should spawn in the same marker as the NPC sprite (effectively replacing it).
Desktop (please complete the following information):
Additional context
The spawn point used by DFU is different from DOS. I don't know why this is. This is less important, of course.
Other quests have used the same marker twice, such as the vanilla switcheroo quest.